Sevynn banner

Sevynn

she/her

5.0

(12)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Neurodivergent
Artist
Women/Femme Identifying
Game Designer

About Sevynn

Hiya! I'm Sevynn (pronounced just like the number) and I'm super excited to run games for everyone! I AM: - A neurodivergent, queer woman - A bit of a mountain hippy (I love love) - A professional improviser (I cannot resist committing to the bit) - A game designer (catch me staring intensly at a spreadsheet full of probabilities) - A chaos goblin (mischief is guaranteed) - A Game Master since 2018 (multiple multi-year campaigns!) I VALUE: - Safety, Inclusion, and Diversity. Everyone should feel welcome at my table - Collaboration. Stories are better when we make them together - Depth. Lets really dig into what makes a world/character/story tick - Tone. It is the foundation of storytelling that all other elements are built on - Empathy. It is the basis of my whole life philosophy - Ambition. I love to push the boundaries of what's possible in this art form - Moral Complexity. Every world is much richer when all sides of a problem are imagined with complexity - Silliness and Joy. At the end of the day, we're here to have fun! I AM INSPIRED BY (no particular order): - Video Games: Hollow Knight, Stardew Valley, Minecraft, Magicka, Monaco - Books: Children of Earth and Sky, The Kingkiller Chronicles, The Hobbit - Webcomics: Problem Sleuth, Prequel Adventure - Movies/TV: Studio Ghibli, 9, Puss & Boots: The Last Wish, Arcane - TTRPG Systems: The Wildsea, Triangle Agency, Roll for Shoes - Actual Plays: Worlds Beyond Number, Dimension 20 - Podcasts: The Magnus Archives

At a glance

Less than a year on StartPlaying

1 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Featured Prompts

My favorite system of all Time is

a custom system I made, called Systemless. I distilled the flow of movie fight scenes into a ruleset and the result is a system that creates the most vivid, memorable fights I have ever played. Unfortunately, it requires detailed tracking of body mechanics, and so struggles with large fights

How Sevynn runs games

At heart, I am a storyteller, and I bring that energy to my table. My goal with every campaign is to tell a great story with broad emotional range, deep villains, and plenty of twists and turns. My games tend to lean deeper into roleplay and exploration than combat because I prefer to save combat for the moments when the stakes are at their highest. On top of that core value, I am a trained improv comedian and cannot resist a good bit. Expect silly little guys and frequent diversions into levity even in tense scenes. I am also a game designer so I am confident creating homebrew systems and character options and will often be monkeying with whatever system we are using!

Featured Prompts

Rules are...

a shared language for us to communicate through. But just like with any language, I believe that a sentence is "correct" so long as it is understood. It is important to study and understand the rules, so we know how to bend and break them to our will