
Sevynn
she/her
5.0
(12)
Timezone
Language
Identity
About Sevynn
Hiya! I'm Sevynn (pronounced just like the number) and I'm super excited to run games for everyone! I AM: - A neurodivergent, queer woman - A bit of a mountain hippy (I love love) - A professional improviser (I cannot resist committing to the bit) - A game designer (catch me staring intensly at a spreadsheet full of probabilities) - A chaos goblin (mischief is guaranteed) - A Game Master since 2018 (multiple multi-year campaigns!) I VALUE: - Safety, Inclusion, and Diversity. Everyone should feel welcome at my table - Collaboration. Stories are better when we make them together - Depth. Lets really dig into what makes a world/character/story tick - Tone. It is the foundation of storytelling that all other elements are built on - Empathy. It is the basis of my whole life philosophy - Ambition. I love to push the boundaries of what's possible in this art form - Moral Complexity. Every world is much richer when all sides of a problem are imagined with complexity - Silliness and Joy. At the end of the day, we're here to have fun! I AM INSPIRED BY (no particular order): - Video Games: Hollow Knight, Stardew Valley, Minecraft, Magicka, Monaco - Books: Children of Earth and Sky, The Kingkiller Chronicles, The Hobbit - Webcomics: Problem Sleuth, Prequel Adventure - Movies/TV: Studio Ghibli, 9, Puss & Boots: The Last Wish, Arcane - TTRPG Systems: The Wildsea, Triangle Agency, Roll for Shoes - Actual Plays: Worlds Beyond Number, Dimension 20 - Podcasts: The Magnus Archives
At a glance
Less than a year on StartPlaying
1 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Featured Prompts
My favorite system of all Time is
a custom system I made, called Systemless. I distilled the flow of movie fight scenes into a ruleset and the result is a system that creates the most vivid, memorable fights I have ever played. Unfortunately, it requires detailed tracking of body mechanics, and so struggles with large fights
How Sevynn runs games
At heart, I am a storyteller, and I bring that energy to my table. My goal with every campaign is to tell a great story with broad emotional range, deep villains, and plenty of twists and turns. My games tend to lean deeper into roleplay and exploration than combat because I prefer to save combat for the moments when the stakes are at their highest. On top of that core value, I am a trained improv comedian and cannot resist a good bit. Expect silly little guys and frequent diversions into levity even in tense scenes. I am also a game designer so I am confident creating homebrew systems and character options and will often be monkeying with whatever system we are using!
Featured Prompts
Rules are...
a shared language for us to communicate through. But just like with any language, I believe that a sentence is "correct" so long as it is understood. It is important to study and understand the rules, so we know how to bend and break them to our will
Sevynn's Preferences
Systems
Game Mechanics