Andrew (Roll for Tangents)
he/him
4.8
(6)
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About Andrew (Roll for Tangents)
I’m a forever GM, and I’ve made peace with that fate. My tables are cinematic, character driven, and full of mythic energy. I design modular stories that adapt to player choices, and I’m happiest when the group veers off the expected path and forces the narrative to bend in interesting ways. Plot twists powered by distraction are a feature, not a flaw, and every tangent is an opportunity for something memorable. What I bring to the table is a mix of emotional depth, humour, and collaborative chaos. I love watching players surprise themselves, each other, and me. I love the moments that make people laugh, the scenes that hit harder than expected, and the stories that linger long after the session ends. I’ve been rolling dice long enough to remember when the Red Box was new, TSR was wobbling, and the Satanic Panic was still nipping at the heels of every kid with a character sheet. My first character died in a spectacularly foolish rope bridge incident at a Catholic school camp, and that moment set the tone for a lifetime of storytelling powered by curiosity, chaos, and questionable decisions. Over the years I’ve played and run everything from FATE to SWADE to Vampire: The Masquerade, but I’ve always gravitated toward systems that reward creativity, collaboration, and a bit of narrative mischief. I’m neurodivergent, though I didn’t know that for most of my life. TTRPGs became a way to navigate a world that didn’t always make sense, a place where structure, imagination, and connection lived side by side. Now that I understand myself better, I lean into the strengths that gaming helped me build. If you’re here to roleplay your heart out, crack jokes, chase tangents, or quietly explore your character’s arc, you’re welcome. Let’s build something strange, heartfelt, and unforgettable together and see what tales the dice want to tell.
At a glance
Less than a year on StartPlaying
3 games hosted
Highly rated for: Creativity, World Builder, Voices
Featured Prompts
When I'm not running games I'm...
thinking about running games. Or looking for plots or stories to steal to run games. Or reading about games. Or watching how to be a better GM youtube show. Ok - truthfully, I'm working to support my gaming habit.
How Andrew (Roll for Tangents) runs games
Ah, the elusive Game Master… that shadowy figure behind the curtain, weaving a tapestry of shenanigans, peril, and plot twists powered by distraction. That’s me. I resist dusty categorization, preferring a storytelling style best described as “riverine”: meandering, mythic, and occasionally interrupted by metaphorical owls dispensing unsolicited wisdom. My campaigns are tangled delights, spaghetti plots flung with rogueish abandon, sauced with drama and served with a side of cosmic irony. Improvisation isn’t my fallback... it’s my feature. When players inevitably derail reality (often spectacularly), I bend the laws of narrative physics until they resemble a funhouse mirror with excellent lighting. Lore? I dispense it like breadcrumbs in a magical forest. It’s cryptic, chewy, and likely to spark wild gesticulation. My NPCs range from tragic to absurd, and the tone dances between epic and ridiculous with the grace of a bard on roller skates. Above all, I believe in collaborative chaos. The story belongs to everyone, and the dice are merely accomplices. Bring your curiosity, your character sheet, and your best theories. And maybe a cuppa. You’ll need it.
Featured Prompts
If my games were Movies they'd be directed by...
If my games were movies, they’d be directed by James Cameron… no, Clint Eastwood… wait, maybe Tarantino? Sometimes Tim Burton. But let’s be honest... they always spiral into Mel Brooks territory: epic stakes, emotional chaos, and at least one undead chicken with a tragic backstory.
When it comes to voices
I try hard. Sometimes it works and sometimes it fails. Chances are when this happens, it will be spectacular! Anyway, when looking at ways to communicate, there is always interpretative dance...
Andrew (Roll for Tangents)'s ideal table
My table is a place for story builders, tangent chasers, and anyone who just wants to play. Whether you’re here to roleplay your heart out, roll dice and crack jokes, or quietly explore your character’s arc, you’re welcome as long as you understand we’re all here to have fun, together. I love a balanced table… players who build stories not just for themselves, but for everyone else. That means sharing the spotlight, cheering each other on, and helping the world feel alive. You don’t need to be a performer or a rules expert. Just bring curiosity, kindness, and a willingness to collaborate. The vibe? Cinematic, mythic, and occasionally ridiculous. I run games with emotional depth, epic stakes, and plot twists powered by distraction. We’ll laugh, cry, get angry, get sad and then probably derail the session with a side quest involving haunted cheese or a talking frog.
Featured Prompts
I love it when a player
throws themselves into the game with reckless abandon... emotionally, narratively, and occasionally with interpretive dance. (Not their PC, mind you. We all know how that ends: death, drama, and at least one cursed spoon.)
I think metagaming...
I think metagaming is a challenge! It’s an opportunity to twist the expected into the unexpected, break tropes wide open, and make “what you know” irrelevant. It’s not a flaw, it’s a puzzle. And when handled with care, it can fuel some of the most surprising story turns.
Andrew (Roll for Tangents)'s Preferences
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