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Roleplay Diner

n/a

5.0

(6)

Timezone

America/chicago

Language

English

About Roleplay Diner

I have been playing (mostly running) TTRPGs for 15+ years, and I played mostly as the GM. I ran various systems, but my main ones currently are Dungeons and Dragons (2014) and Call of Cthulhu. I have ran games for all manners of social backgrounds and cultures. I am told I am very good at this, and should do it professionally. So here I am! I created the Roleplay Diner in 2020 as a way for players to join a community where they know that if they join a table, the person joining isn't problematic and is generally a good player. It makes for a more curated experience that allows people to meet new friends and participate in a safer community.

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, Beginner Friendly, World Builder

$25 per session

Featured Prompts

I became a GM because

nobody else would want to run a game. I think that's the story of a lot of GM's to be honest. One person wants to play a game, but nobody wants to run it. So instead of waiting around for an opportunity to play, they create an opportunity. I have been addicted ever since. I prefer GMing over playing

My favorite system of all Time is

currently Call of Cthulhu. It's a horror game, and that's fantastic to start off with, but I really prefer how fragile the player characters are. I rarely kill my players, (not for a lack of trying), but having players know that combat is dangerous encourages players to consider an alterative idea.

How Roleplay Diner runs games

My GMing style is pretty flexible, because I subscribe to the idea that I am not the dictator of fun. What fits for one group doesn't fit for another, and the primary goal that I try to achieve every game is how can I make this session interesting for everyone including myself. TTRPGs are a collaborative effort between the GM and the Players, and I want to be sure I'm contributing to everyone's immersion.

Featured Prompts

I once ran a session...

in Japan where there was 16+ players at once. I had a Co-DM to help run it though, so it wasn't complete chaos. It was a conclusion to a West Marches style campaign. I will say, it was definitely ambitious, and I wish I did better. It was fun enough though!

I prep by

spending days trying to finding or creating custom assets that will blow the players' minds. Or at the very least, help them get more immersed in the game by having cool things for them to look at.

Rules are...

there for a reason, and for the most part, should be followed. However, I think the "Rule of Cool" supersedes most of my decision making.

Roleplay Diner's ideal table

I have/had great tables, and what they gave me was their complete attention and trust. They were excited to play and be present in whatever world or scenario that we played in. On top of that, they would be contentious of the other players' enjoyment. That's the type of player that would fit well at my table.

Roleplay Diner's Preferences

Game Mechanics

d20 System
d100 System

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Hexcrawl / Exploration