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GM Harry

he/him

4.9

(10)

Timezone

America/los Angeles

Language

English

Identity

Asian
Neurodivergent
No Gen AI

About GM Harry

⚔️ Hello Daring Adventurers! ⚔️ I am a skilled Game Master, having run over a dozen campaigns for the last decade across systems including: 🐉D&D 5e🐉 🗡️Daggerheart🗡️ 🛠️Everyday Heroes🛠️ 🐙Call of Cthullu🐙 🚲Kids on Bikes🚲 🧛‍♀️Vampire the Masquerade 🧛‍♂️ and more! The easiest way to get a glance into my storytelling style is with a peak into some of my previous campaigns: -Cowboys vs Illithids: Our outrageous outlaws set out to foil Doucanon Dimmadome's capitalistic ventures involving strange alien technologies across the Wild West. -The Whole Grain Gang: The Whole Grain Gang ventured through an Ancient Greek Adventure to decide the custody battle between Demeter and Hades for custody of Persephone's daughter. -It's a Small World: Our tiny troupe adventured through a nature-core post-apocalypse adventure of how found family can band together against larger than life perils. My style of game play focuses on found family in the face of adversity and tackling tough topics with an air of levity. I am very knowledgeable about the rules and favor a rules as written style of play, but more important than rules is the story itself. I will, within reason, always endeavor to create epic cinematic sequences to reward creativity and rule of cool. My goal as a dungeon master is always to create a feeling that the players have autonomy within the story and agency within the world. You are the heroes and this is our story. I always want everyone for all backgrounds, lifestyles, and walks of life to feel safe and heard at my table. 🩷🧡💛💚🩵💙💜

At a glance

Less than a year on StartPlaying

1 games hosted

Highly rated for: Beginner Friendly, Rule of Cool, World Builder

$20 per session

Average response time: 10 hours

Response rate: 67%

Featured Prompts

My favorite books are

I am obsessed with Dungeon Crawler Carl, the epic use of an armory of Checkov's guns constantly has me on seat's edge. Beyond that I love fantasy that reinvents the world such as Xiran Jay Zhao centering a silkpunk world. Cozy stories like Dreadful heal me from these high stakes tales.

The three words my players would use to describe me are...

Vile Horrible An Affront to God (Not one word but I'm treating it like one) But beyond mocking me I think they would loving say that I am: Caring Clever Challenging

When I'm not running games I'm...

Am trying to find my way in the world through a mess of other hobbies and interest while making time for my friends, family and pets. I love spending my free time playing board games, rogue lite games, reading, spending time with my dog, and gardening.

How GM Harry runs games

My style as a GM is to create a world or a scene and let the player navigate how they approach the situation, letting the players take the momentum. If there is a lull at the table, I will ask probing questions or shift the spotlight so its balanced between the quieter and more outspoken players. The story is at the forefront of a game. My games reward creativity and immersion. I know a lot of the rules, but also know when they should be bent to create a rewarding experience for the table. I can shift between a lighthearted game towards creating a highly tactical scenario based on player preferences. I like stakes, cost, and consequence in my story. I want to create those meaningful moments of impact where the party's decisions have guided the story and there's that tangible feel that the choices they've made have mattered and had impact in the world.

Featured Prompts

I deal with rules issues by...

ensuring that at the minimum each voice at the table feels that they've been heard. I will typically default towards rules as written then allow exceptions or rule of cool moments to create the fluid fiction the player is attempting to create.

My games focus on...

creating a story and a world that is vibrant, grounded, and alive. I want the players to feel the world around them react to the players decisions. No two play experiences should be the same.

Rules are...

the players' tools to create agency for themselves in a world where otherwise the Game Master can sometimes have unlimited power. They are guidelines to create a fair and balanced experience where the challenges are neither pathetically weak nor overwhelmingly strong.

GM Harry's ideal table

My ideal table has everyone taking an active role in the story and sharing in the spotlight without robbing others of their autonomy. I want engagement and participation to make this a shared experience.

Featured Prompts

I love it when a player

will "yes and" a flavorful element of a story or build on the worldbuilding in a direction I never would have expected.

I think min/maxing...

is perfectly fine as a component to how a character approaches a game. Knowing the system well and creating synergies shouldn't be held against a player. Heroes should be good at what they do. But a min-maxed character still needs to be a character. They need motivation and goals and flaws.

My table is not the place for...

hatred, vitriol, bigotry, narcissism, or other unhealthy outlets. We're all here to have fun and not be anyone's punching bag or have anyone hog the spotlight.

GM Harry's Preferences

Platforms

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)