Samuel Seitz banner

Samuel Seitz

he/him

5.0

(6)

Timezone

America/denver

Language

English

About Samuel Seitz

GM-ing requires creativity and resourcefulness. I've loved GM-ing for the past half decade and I've learned one important lesson about sharing a community story: everyone gets a voice. My professional experience with two published fantasy books is a good background, but in reality, TTRPGs are about the player as much as the DM. I foster communication and freeform creativity in my games in order to optimize the playing experience. That is to say, I utilize the standardized rules of 5e, 5.5e, and Call of Cthulu, in order to give a backbone to my players---because limitations foster creativity---but I also will never stop a player from adding the spice and personality that only a TTRPG can provide. The stats and the dice tell a story but the tone is set by you, community storytelling is a rich and ancient tradition and it is my honor and priviledge to partake in that legacy.

At a glance

Less than a year on StartPlaying

Highly rated for: Storytelling, Beginner Friendly, World Builder

$20 per session

Featured Prompts

I got started GMing...

My second campaign ever. My group was ragtag and our GM actually didn't know anything so it was up to my close friend to actually GM our first campaign. He wanted to be a player so I GMed the second and we went back and forth ad infinium.

My favorite books are

The few written by Patrick Rothfus, he combines the creative genius that makes fantasy with the eloquent, imaginative, and readable style of the most practiced and effective authors.

My favorite shows/movies are

I love all things Star Wars but my favorite media is Vinland Saga, specifically Season 2, I adore the deep and retrospective sublime beauty that such deep regret and sadness conjures. It brings me to tears just writing about it here.

How Samuel Seitz runs games

I am a very flexible GM. TTRPGs are a unique experience. You can get brutal difficulty from a video or board game, it's the roleplay that is unique to TTRPGs. Good personality and interesting archs and motifs are the backbone of what makes our community stories shine. Everyone is the main character of their own story, it's my job to make sure everyone gets equal spotlight. Combat shouldn't be a stat match, the difficulty comes from creative dynamics, maybe your party is exhausted from a long time without resting while being brutally pursued by a bounty-hunter, maybe a mischevous fey has stolen your valuables and the terrain becomes the real enemy as you try to get to the scurrying scoundrel, maybe you're locked in a duel with an opponent you desperately want to keep alive and must find a way to incapacitate them. I'm a new age GM, our level ups will be milestone based and set with the desires of the party. Levels don't make the game easier or harder, they just give you more options as time goes on. I'll sprinkle in easy quests, moments of challenge, and mistakes that you should definitely avoid.

Featured Prompts

I deal with rules issues by...

choosing whatever path leads to the most fun in the short term and then esablishing a precedent to use going forward.

My games focus on...

Story depth and character driven conflict. Players create conflict on their own, who am I to stop them?

When it comes to voices

I try my best. I do pretty good... But I try my best.

Samuel Seitz's ideal table

Everyone at my table should want to be there and be willing to engage with the story. A good story only needs to ask you to engage. I won't hold your hand, I am a fox and you are a hound, you track down the storyline and demand its presence with your wit while I lead you on the chase through brambles and berry bushes. That being said, please don't get TOO engaged; this is a game, sad things may happen but don't let it ruin your day if something doesn't go your way. Stories can be tragic, they can be hard to sit through, but they shouldn't control your life. Most of the time, things will be peachy sunshine and rainbows but I love dark and complex themes that are meant to make you comfortably uncomfortable.

Featured Prompts

If you're into ___, you're going to love my table

Attack on Titan

I think metagaming...

should typically be avoided, it's much more fun to let yourself make mistakes and be belligerent. Combat might be a little different but your character should be primarily focused on staying alive in most scenarios not seeing into their crystal ball of meta.

I think min/maxing...

is acceptable if that is your sort of fun. However, I would ask if you've tried maxxing your mins and making a character that sucked but was still awesome because of your roleplay. Just keep in mind, enemies attack people that hit them hard, min-maxxers might face tougher opponents.

Samuel Seitz's Preferences

Game Mechanics

d20 System
d100 System

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)