game master profile header image

Cost Per Player

$25.00
Rain

Rain (he/him)

5.0

(5)

LGBTQ+
Queer
Game Designer

Less than a year on StartPlaying

Highly rated for: Inclusive, Storytelling, Sets the Mood

About me

I have a little more than 10 years of experience as a game master! According to Roll20 I have spent over 5,000 Hours running games, building maps, assigning stats to tokens, working on stat sheets, and doing prep work. ~My games are always LGBTQ+ friendly :) ~I run DnD 5E, Pathfinder 1E, and sometimes DnD 3.5E. I've played in games in several other systems. I also run games for my friends in a system and setting I have lovingly built and updated for the better part of a decade. ~For my games, I like to make maps using Wonderdraft and Dungeondraft, NPC/ tokens using Heroforge and 2-Minute Tabletop, and any other visual aids we need using Krita. I will also make World Anvil articles to help my players immerse themselves in the setting. ~I use plenty of tone-setting music in the background [which my players are always free to mute]. ~As a GM I pride myself on being thoroughly prepared for as many directions as the players want to go in. I prepare for every session with loads of maps, notes, visual aids, NPC/Monster statistics, and other materials and research whenever necessary. But if my players want to do something I'm not prepared for I still have plenty of experience with improv to keep us going. ~Dice, numbers, and mechanics are fun. I try my best to have an exhaustive understanding of the rules of the system we are playing, with the books nearby for easy reference. But when we're playing TTRPGs we're here to roleplay. I try to maintain an immersive atmosphere for all my games and the mechanics exist to serve the roleplaying experience. ~I'm not new to game design. Before I was ever exposed to the internet or TTRPGs I started building a game system that I've lovingly labored over for at least 11 years, with thousands of pages of google docs, spreadsheets, and other documents for it. ~I'm not new to world building either. I got into game design because I was a huge fantasy novel nerd with a deep love for all things mystical and whimsical. I made multiple games to play through events in my own high fantasy setting. I've been running campaigns in this setting for my friends pretty consistently every week for about 8 years, maybe longer.

GM Style

I value roleplaying, immersive settings, compelling narratives, and crunchy gameplay in my games.

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