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Quentin GM

Quentin GM (he/him)

5.0

(4)

LGBTQ+
Published Writer

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

I'm a storyteller-first GM with a dramatic edge and a love for the weird that can come from exploring the decisions made at the table. Expect rich character arcs, morally grey decisions, and probably a few weird names. I bring a mix of improvisation and structured planning, tailored to player input. I don’t railroad, but I do drop breadcrumbs. I value character-driven narratives, emergent moments, and creating emotional stakes that actually stick.

GM Style

I focus on narrative-first, character-driven campaigns with a strong sense of tone. I love when sessions feel cinematic, like everyone is part of an unfolding myth or tragic play—sometimes dark, sometimes hilarious, often both. I’m collaborative, not adversarial. I reward creativity, bold choices, and emotional engagement over min-maxing. I tend to run games with moral complexity, recurring themes, and consequences that matter. If you make a deal with a devil, expect to hear from them again. If you spare a villain, expect them to grow. I run NPCs like real people with goals, contradictions, and arcs of their own. I use mechanics to heighten the drama, not to get in the way of it. House rules are used sparingly and always in service of fun or flavor. Roleplay is king, exploration is encouraged, and combat is meaningful. You don’t need to be a voice actor or a lore expert. Just bring a character you care about—I’ll make sure they get a story worth telling.

Quentin GM's Games
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