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Queen

she/her

Timezone

America/detroit

Language

English

Identity

Neurodivergent

About Queen

I've always loved writing books and stories since I was in high school. Most games I have seen over the years are just basic point A to point B stories. I love to make my own stories, quests and characters. I want my players immersed in the world I'm building around them, but every action has consequences.

At a glance

Less than a year on StartPlaying

Featured Prompts

I became a GM because

I love making stories that are more in depth and can completely change a timeline based on players and their actions.

When I'm not running games I'm...

Writing new campaigns or adding more to the current campaign in progress.

How Queen runs games

I plan my games to put players into positions where they have to question self preservation or moral obligation. In the beginning of a campaign your choices create a snowball effect that will change your later gameplay. Once you're in too deep, we'll just have to see how you come out at the end. Some players may call the gameplay I design as sadistic, but I see it as making players understand their characters better.

Featured Prompts

My games focus on...

How players interact with their environment and how these choices can affect events in the long run.

Rules are...

There to build a structure, but sometimes you gotta break a window.... or a wall.

Queen's ideal table

I almost exclusively Homebrew my sessions where they fit mostly in 5e settings. My sessions can be calm and steady paced or they can quickly become chaotic leaving characters and players in ethical quandaries.

Featured Prompts

I am for a vibe that's...

Chaotic, but can also listen to instructions and prompts. If you don't listen just keep in mind *the NPC will remember that* *this choice has consequences*

My table is not the place for...

Very sensitive people. Many of my campaigns will tug on your heart and your morals. There will be fun adventures, but will you take on a life threatening side quest to save a whole village?

Queen's Preferences

Systems

Homebrew Game

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Puzzle / Mystery Focused