Allen banner

Allen

he/him

Timezone

America/chicago

Language

English

About Allen

Hi, I’m Allen. I’m a natural storyteller, world-builder, and Dungeon Master with nearly 10 years of experience running immersive, character-driven campaigns. Tabletop RPGs have always been my favorite way to collaborate with friends to create unforgettable adventures. Over the years, I’ve designed homebrew settings, adapted published adventures, and built custom mechanics to keep games engaging for players of every experience level. I’ve run everything from one-shot dungeon crawls to sprawling campaigns filled with political intrigue, cosmic horror, and high fantasy heroics. My tables are player-focused, inclusive, and centered around fun. Outside of DMing, I’m a graphic designer and fabricator, which means I bring a flair for visual storytelling to the table: custom maps, handouts, and digital props to make the game world feel alive. I also have experience hosting games online through Foundry VTT, Roll20, and Discord, so players can expect smooth sessions and clear communication. If you’re looking for a DM who loves weaving character backstories into the plot, making every combat encounter unique, and helping players feel like true heroes (or villains!) of the story, I’d love to host your next adventure.

At a glance

Less than a year on StartPlaying

Featured Prompts

I became a GM because

I wanted to facilitate the opportunity for my closest friends to get together every week and just let loose and have fun. I always loved writing and worldbuilding so crafting a story together with my friends was an ideal scenario.

When I'm not running games I'm...

Keeping busy with friends, family, and work. I do freelance graphic design and run a metal fabrication shop. I also love cooking food for my loved ones and playing video games with friends.

How Allen runs games

I put immense care into making my worlds feel alive. NPCs have their own goals, factions evolve over time, and player choices leave lasting marks on the world. I want players to feel like they’re stepping into a place that keeps moving, even when the spotlight isn’t on it. I love designing custom handouts, props, and maps that bring the game to life. Whether it’s an ancient letter, a battle-scarred blueprint, or a mysterious artifact dossier, I use visual storytelling to give players something tangible to connect with. I also prioritize character-driven stories. Player backstories are woven directly into the narrative. Choices from a character’s past can shape villains, allies, and world events, giving every player the chance to see their character at the heart of the adventure. When it comes to combat, I specialize in the highest of stakes. Battles are designed to be cinematic and challenging, with creative environments and mechanics that reward clever thinking as much as brute force. I want every fight to feel like a memorable set piece, not just numbers on a page.

Featured Prompts

Rules are...

an important framework for everyone at the table. That being said, I also believe the rules are a tool to serve the story, not a cage to restrict it.

Allen's ideal table

I welcome both new and experienced players, as long as everyone comes ready to engage, respect the table, and help build a great story together. If you love digging into your character's backstory, making bold choices in roleplay, or facing high-stakes tactical encounters where creative problem solving matters, you'll feel right at home here.

Allen's Preferences

Game style

Roleplay Heavy

West Marches

Sandbox / Open World

Tactical / Crunchy

Realm Building