Kimberleah
she/her
Timezone
About Kimberleah
Call me Kae, I have been playing and GMing games for a while now. I love MOTW and Pathfinder! I am an all around chill person with a flaire for the dark and bloody. My games balance mystery, emotional depth (love me some good RP), and monster/badguy-fighting action! I am a LARP developer and a lover all all things unusual.
At a glance
Less than a year on StartPlaying
Featured Prompts
My favorite system of all Time is
MOTW. I love the game!
When I'm not running games I'm...
Doing a lot of things, Im the CFO of a Larp in New England, Im a Rennie and a Haunter who love all things creaetive, and Im a mom.
How Kimberleah runs games
I love weaving player backstories into the mystery if I can. I live for crafting morally complex situations, and throwing in just enough weirdness to keep you guessing past the tropes. While combat does happen, it’s rarely the first or only option. I enjoy a good fight now again but clever thinking, emotional consequences, and social dynamics often carry as much weight as a good dice roll. Expect: -Character-driven horror with personal stakes -Roleplay heavy sessions that invlove each players abilities -Unsettling mysteries rooted in folklore, urban legends -Collaborative storytelling, where your choices matter -A mix of eerie tension, dark humor, and the occasional gut punch -18+ themes possible
Featured Prompts
When it comes to voices
I enjoy doing many both as a player and as a GM.
Kimberleah's ideal table
My table is story-focused, emotional, and collaborative. I run games with a mix of eerie- dark mystery, found family vibes, and high-stakes choices. Roleplay is front and center, and I love tying your character’s backstory into the world. This table is great for players who enjoy: Character-driven stories Moral gray areas and emotional arcs Narrative problem-solving over min-maxing A respectful, inclusive, and safety-first environment Expect a game that’s spooky, heartfelt, a little weird, and always driven by your choices.
Featured Prompts
I love it when a player
leans into their character’s flaws or emotions. Whether it's a dramatic meltdown, a quiet moment of vulnerability, or a bold, messy decision—it makes the story come alive and gives me great material to build from.
I think min/maxing...
is totally fine—as long as it serves the story. I care more about why your character fights than how hard they hit. If your build supports who your character is and leaves room for growth, drama, and tough choices, then you’re doing it right.
My perfect party mix is
a blend of creativity, weird ideas, and ride-or-die loyalty. I love a group with a chaos gremlin, someone who has a hard side, and at least one player who keeps notes and connects all the dots. If you love character moments as much as monster fights, we’ll get along great
Kimberleah's Preferences
Game Mechanics