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Brian

he/him

Timezone

America/new York

Language

English

Identity

LGBTQ+
Neurodivergent

About Brian

Salve, piacere! I'm Brian and I've been playing TTRPGs for 20+ years, 10+ GMing in a variety of systems including Pathfinder 1E, D&D 3.5/5e/2024, MotW, TSL, and Avatar Legends. I love running games with strong emotional and social hooks, heroic protagonists, charming NPCs, and an occasional dad joke. I want to run a table where players laugh, cry, and spend an hour recounting the session to beleaguered friends and loved ones because the story we created together was just that compelling.

At a glance

Less than a year on StartPlaying

Featured Prompts

My favorite books are

A Wizard of Earthsea, Guards! Guards!, Mistborn, Redwall, The Dispossessed, Too Like the Lightning, Gnomon, The City and the City, and a bunch of other books I'm forgetting.

My favorite shows/movies are

The Good Place, Miyazaki, A Knight's Tale, Kingdom of Heaven, RRR, Sorry to Bother You, FLCL, Firefly, Clone Wars, Rebels, Vox Machina, Mighty Nien, AtLA, Korra

When I'm not running games I'm...

Writing, making music, drawing, parenting, working, attending concerts.

How Brian runs games

My games tend towards theater of the mind, with a focus on characterization and problem-solving. I love players who come up with creative or unexpected solutions while sticking to the spirit of the rules/conventions of the system at play. I tend to use battle maps only in higher stakes situations, but I do try to employ visual aids wherever possible. I prefer good teamcrafting over niche buildcrafting, but I always do my best to present scenarios in which each player can utilize their unique abilities as well.

Featured Prompts

My games focus on...

Presenting players with choices that bring out their characters' internal conflicts with a healthy dose of levity to make sure everyone gets the chance to laugh and cry at the table.

Rules are...

There to help us determine what is or isn't possible in any given scenario, but if a rule is vague or up for interpretation, it's up to the table as a whole to (quickly) decide where the boundary should be placed.

When it comes to voices

Tone and diction bring out more character than accents, but I give them a shot every so often.

Brian's ideal table

My tables tend to be narrative focused and collaborative. I like to run a session zero or equivalent to help everyone get to know each other's characters, often including something akin to MotW's history section. Players who want more than a spreadsheet with legs or a pun on wheels for their characters work best for me, as it gives me something to sink my teeth into as a GM. Light-hearted with room for serious moments, like AtlA or Vox Machina.

Featured Prompts

I think min/maxing...

Is fine, in the context of a tactically challenging game. I don't tend to run specifically tactical games like that, so it may be unfulfilling to the minmaxers out there.

Brian's Preferences

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)