Myrm
he/him
5.0
(9)
Timezone
Language
Identity
About Myrm
Heyo players, my name is Dylan. I started off with a few friends and a starter adventure at my kitchen table, and have been running games ever since. I want your adventure to be unforgettable, and I want it to be yours. If you have a passion, I have a world for you to immerse yourself in. Hop in and let's get going already, we've got a world to save. Or destroy. Your call. I love learning new systems and games. If you find a system you think I'd be interested in, I'll probably be happy to run it for you.
At a glance
1 year on StartPlaying
6 games hosted
Highly rated for: Inclusive, Creativity, Beginner Friendly
$20 per session
Average response time: 2 hours
Response rate: 100%
Featured Prompts
I became a GM because
I wanted to be the one in control of the game. I've since learned better. I stayed a GM because it's a million different creative outlets in one. But really? It's because of how delightful it is when players surprise you, and how the surprise is even better when you lean into it. It's irreplaceable.
The three words my players would use to describe me are...
I passed this off to some of my players, and here are their unfiltered responses: "Creative, immersive, flexible" "The absolute GOAT" "CRUNCHY combat, JUICY descriptions, SUPPLE storytelling" "Accommodating, collaborative, witty" "Describes. Buttholes. Evocatively."
When I'm not running games I'm...
Playing them, reading the rules to a new system, or taking a hike through the forest.
How Myrm runs games
As a GM, I want each group's adventure to be totally unique. I give your characters interesting choices, because I'm invested in them. When the table gets to peek behind the curtain at how Terry the Bard feels ever since his horse ran away, it makes the world we've created feel real. My NPCs are voice-acted because I want to be in their head when I make decisions for them, and I want you to feel comfortable expressing your character however is most fun for you. When you play a game with me, I search for the perfect pieces to fill the holes in your story; the irreplaceable answer that makes everyone at the table gasp or laugh or tear up. I want to spin a tale that not only stays with you, but stays with me, into my future games. I experiment with unusual encounters, and will often introduce unexpected ways of engaging with our shared game world. I'm also a huge fan of tactics games, and am always looking for new ways to make combat more rewarding and let clever ideas shine. My happy place is the negotiation between the Rule of Cool and the Rules as Written: when you think out of the box, instead of saying no, and instead of ignoring the box, we find a way to extend the box to fit your ideas.
Featured Prompts
I deal with rules issues by...
During session, I'll make a judgment call that everyone can accept, with the understanding it's temporary and for the sake of time. After the session, I'll look deeper into the rule so I'm ready with a better answer next time.
My favorite trope is...
Amnesia. Call it overdone, but there's no faster way to have the player and character be on the exact same page.
When it comes to voices
I will do as many as you'll let me.
Myrm's ideal table
Gravity and levity are the yin and yang of roleplay; they are both inevitable, and they complement each other. We're here to be invested, but we're also here to laugh. You'll fit in well if you want a bit of both; silly things are going to happen, and it's important to ride that ebb and flow rather than push against the forces of nature. I also very much value detail and immersion. Strong roleplayers are very welcome. For less experienced roleplayers, I'll ask inspiring questions because I'm invested in your character and want to know more.
Featured Prompts
If you're into ___, you're going to love my table
The absurd. I revel in absurdity because it is an invitation to connect the dots, to make the absurd consistent.
I love it when a player
Surprises me. Come up with a plan I wouldn't have considered in a million years.
I think min/maxing...
Is a fun optimize-y part of the game... if it's not ruining the game for others. This will vary by group, so just remember: we're here to play the game together.
Myrm's Preferences
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