Moss
she/her
5.0
(10)
Timezone
Language
Identity
About Moss
I’m pretty sure my love of immersive storytelling and Dungeons & Dragons began the moment I picked up my first Choose Your Own Adventure book in third grade. I was one of those “Talented and Gifted” kids of the late ’80s and early ’90s (we’d call it neurodivergent now), and let’s just say that sitting still wasn’t my strength (hello, undiagnosed ADHD). While most teachers didn’t know what to do with me, my third-grade teacher (bless her) sent me to the library instead of the office. After being taught the Dewey Decimal System and filing away all the sticky books, I’d sneak off to the reading corner and dive into every adventure I could get my hands on. I didn’t just read those books, I explored every possible outcome, and something inside me came alive. Fast-forward to my 30s (yep, my 30s), when my partner introduced me to Dungeons & Dragons, My brain went click! And then BOOM! And I’ve been hooked ever since. After over a decade as a player, I’m now stepping into the role of Dungeon Master (cue fancy-sounding music), offering play-by-post games that are welcoming, patient, a little bit messy, and perfect for beginners, or seasoned players curious about a slower, story-rich format. Whether you're diving solo or joining a group game, I’ll guide you through the game at your pace. You'll get a deeply personalized experience built around shared storytelling, creativity, and emotional connection. Together, we'll carve out a little pocket of wonder, an escape from the chaos of this world into a world where you simply feel a bit more better-er. To me, D&D is joy, catharsis, and magic all wrapped into one, I’d love to help you find that, too. xo, Moss
At a glance
2 years on StartPlaying
612 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
$25 per session
Average response time: 5 hours
Response rate: 100%
Featured Prompts
I became a GM because
I want to write stories with folks who want to write stories with a real human with real human feelings and emotions. D&D is a wonderful way of writing stories together. It has dice that help provide just enough structure behaving like little gods and devils on our shoulders.
The three words my players would use to describe me are...
Welcoming, imaginative, goofy.
When I'm not running games I'm...
reading, watercolor painting, gardening, playing SIMS 4, hugging my dog.
How Moss runs games
My style is mixed and eclectic. As an ADHD-austic person, I tend to mold my style around my players. I embrace Rule of Cool to move stories forward for my players.
Featured Prompts
I deal with rules issues by...
choosing Rule of Cool always. Always. If you have a problem with this, you really won't like me as your DM. I want my players to always feel fucking bad-ass cool.
My favorite trope is...
is campy humor. I love injecting humor into all my campaigns even the hell ones. Whimsy is life-giving.
My games focus on...
player autonomy. I let my players be their PCs in the simplest ways of putting it. God-modding and players bossing other players around simply is not allowed at my tables.
Moss's ideal table
Featured Prompts
I am for a vibe that's...
for folks who belong on the Island of Misfit Toys. I am a vibe that will delight the Charlie Buckets of this world.
I think metagaming...
is unavoidable but should be avoided at all costs.
My table is not the place for...
bossing others around or using AI-assisted writing tools.
Moss's Preferences
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