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Mildew

any/all

5.0

(8)

Timezone

Asia/manila

About Mildew

> /๐š•๐š˜๐š๐š’๐š—โ–ฎ > ๐™ฒ๐š˜๐š—๐š—๐šŽ๐šŒ๐š๐š’๐š—๐š... > ๐š†๐šŽ๐š•๐šŒ๐š˜๐š–๐šŽ, [๐šž๐šœ๐šŽ๐š›]. Hello and welcome! I'm Mildew, a nerd who's addicted to tabletop RPGs. It started out with my friend introducing me to D&D during the pandemic, now I've ended up running more games and more systems. I've always had an interest in storytelling, stemming from my love of movies, shows, and anime. I grew up in a place where tabletop RPGs weren't even in our vocabularyโ€” an extremely niche hobby. I remember back in grade school we used to play these "paper games", where we made up characters, and make them fight NPCs. No dice, just feels. Now, having discovered the wonderful world of tabletop RPGs, I now have the perfect outlet for all the pent up creative energy I've had. I get to bring in my love for movies and anime through creating dramatic scenes, visualizing them, and finding the right piece of music to go along with it. I get to bring in my love for video games and JRPGs by designing homebrew mechanics and combat. It's just all of my interests consolidated into one. Most of all, I love that collaborative experience, that feeling of having built something together. I look forward to creating a wonderful story with you!

At a glance

Less than a year on StartPlaying

15 games hosted

Highly rated for: Visual Aid, Rule of Cool, Creativity

Average response time: 22 hours

Response rate: 100%

Featured Prompts

My favorite shows/movies are

My favorite shows would probably be Gundam Unicorn, War in the Pocket, Hyouka, and Severance! As for movies, Blade Runner 2049, Everything Everywhere All At Once, Good Will Hunting, and The Batman!

How Mildew runs games

๐Ÿ–Š๏ธ โ€” ๏ผญ๏ผน ๏ผณ๏ผด๏ผน๏ผฌ๏ผฅ โ€” ๐Ÿ–Š๏ธ โœ”๏ธ ๐‚๐Ž๐‹๐‹๐€๐๐Ž๐‘๐€๐“๐ˆ๐•๐„. You have narrative control, not just through your character's choices, but by helping flesh the world out as well. I like giving out storybuilding prompts mid-session, and working in players' ideas into the story. โœ”๏ธ ๐ƒ๐‘๐€๐Œ๐€๐“๐ˆ๐‚ ๐€๐๐ƒ ๐‚๐ˆ๐๐„๐Œ๐€๐“๐ˆ๐‚. I want my players to feel like they're a main character in an anime or movie. I frame and move scenes as if it were a movie, sometimes cutting back and forth between scenes. I love creating scenarios where drama can shine, to give players that big monologue moment. โœ”๏ธ ๐€๐๐’๐“๐‘๐€๐‚๐“๐„๐ƒ ๐€๐๐ƒ ๐†๐€๐Œ๐ˆ๐…๐ˆ๐„๐ƒ. I stray away from games that have you tracking the minutia of resources and "realism". I don't go for strict inventory tracking, encumbrance, and all that. I care more about the emotional and narrative impact of these scenarios. So, if resource management is important to the narrative, I'll instead abstract it through a progress bar or a homebrew mechanic. โœ”๏ธ ๐€๐„๐’๐“๐‡๐„๐“๐ˆ๐‚๐’ ๐€๐๐ƒ ๐๐‘๐„๐’๐„๐๐“๐€๐“๐ˆ๐Ž๐. I work hard on the presentation of my games and how it feels. A good setup can work wonders for your immersion. The right piece of music, an evocative background, plus the right narration. I try to make sure that the VTT and the system takes a backseat to the story. โœ”๏ธ ๐…๐€๐ˆ๐‹ ๐…๐Ž๐‘๐–๐€๐‘๐ƒ. Failure should move the story forward, not grind it to a halt. When a failure is rolled, I either present a complication, offer a success at a cost, or a twist. You might not get what you want, but something will happen and the story keeps moving. ๐Ÿ“– โ€” ๏ผท๏ผจ๏ผก๏ผด ๏ผฉ ๏ผฒ๏ผต๏ผฎ โ€” ๐Ÿ“– My main system right now is ๐…๐€๐๐”๐‹๐€ ๐”๐‹๐“๐ˆ๐Œ๐€. It's a system perfect for JRPG fans and anime lovers. It's also great fit for my GMing style, as it's rules-light when it comes to the narrative while still being crunchy and tactical when it comes to combat. Other systems I run: ๐Ÿ“š ๐…๐Ž๐‘๐†๐„๐ƒ ๐ˆ๐ ๐“๐‡๐„ ๐ƒ๐€๐‘๐Š (CBR+PNK, CASE&SOUL) ๐Ÿ“š ๐Œ๐€๐‘๐Š ๐Ž๐… ๐“๐‡๐„ ๐Ž๐ƒ๐ƒ/๐‚๐€๐ˆ๐‘๐ ๐ƒ๐„๐‘๐ˆ๐•๐€๐“๐ˆ๐•๐„๐’ (Mausritter, Liminal Horror)

Mildew's Preferences

Systems

Fabula Ultima
CBR+PNK
Liminal Horror

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Mildew's games