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Leo

n/a

5.0

(3)

Timezone

America/sao Paulo

About Leo

Hi there, everyone! Welcome to my profile page. I'm your Dungeon Master, Lord Melkayar. But, if you want, you can also call me Leo :) I have a wide set of rulesets ready to roll to entertain you on your free time with your friends. Or, why don't you join to make new friends? This is a good chance to meet new people and share great stories! You can send me a PM and ask me anything. I'll answer when I can! Your adventure awaits!

At a glance

3 years on StartPlaying

Highly rated for: Creativity, Inclusive, Voices

Featured Prompts

I became a GM because

I love to develop stories and create a space where people feel comfortable roleplaying and playing their favourite games.

I got started GMing...

I'm almost always the DM/GM when I run games and I love to do it. I have decades of experience running games on many different systems, and I'm glad to create a whole living universe for people to interact and have a good time. Sandbox is my to-go kind of gameplay. RP is my focus above all else.

My 3 systems I'd bring to a desert island would be

Old School D&D, because of their simple and foundational rules to run medieval fantasy games. GURPS, because of its generic and incredibly well-structure system to run anything you can imagine with only a few basic rules. Cyberpunk 2020/red, because they're an awesome action RPG system overall.

How Leo runs games

My sessions values roleplay more than anything else. In my perspective, RPGs are about character development and fictional worlds, not rules. I focus primarily on creating a vivid environment where the players feel free to act the way their characters were made to be. NPCs interactions are also a crucial part of my games, which I tend to make them meaningful, engaging and one of the things that makes fictional worlds amazing. But remember: The game is about heroes taking action; I expect the players to make decisions about their course of action. I'll avoid railroading the game as much as possible. However, it is by your choices in the story that will make the story unfold. Your character's destiny lies on your hands. I keep my games simple and dynamic, and I deal with issues using more common sense and reason than rule sets. If a rule is overlooked or if something gets broken during the session, I prefer to solve them after the game. Whatever the DM says it's the final rule. Everything else follows from there. I expect the players to realize that this game was made to have fun above anything else. Mistakes can happen since we're all humans here. Please be patient with other players and, also, with yourself. :) I will do my best to make everyone involved on the games I run. I consider every single player a vital part of the game. Just let your mind dive into the narrative and let the dices roll your fate!

Featured Prompts

My games focus on...

Roleplaying is the main focus on my games. You don't even need to know the rules if you want to play with me. It's more important to know the universe, your character and the universe than any rules at all. Make your character real, and the rules will find its place.

Rules are...

... meant to be used when necessary and to keep the game balanced to players. The rules exist to give players means to interact with the universe where their character exists. Use rules when they fit. Break them when they don't fit. RP is the main focus, and gameplay is secondary (yet important!)

When it comes to voices

I encourage every player to do their best to impersonate and give live to their character sheet as much as possible. I do NPCs voices terribly and with a foreign accent. Yet I still do them, because they make the game feels a bit more alive. Give yourself a chance!

Leo's ideal table

My ideal table is where the players are comfortable to share their own character development and ideas to progress the story doing whatever is necessary to make the main plot engaging and meaningful. The best players I had were the ones who cared little about making combos and builds. They created "average" builds that lived awesome moments in their fictional universe. And, for me, this is the best you can get from the hobby.

Featured Prompts

I think it's a red flag when players...

... disrupt the immersion or make the game as mechanical as a MMORPG. My games have the Sandbox style in mind, but it's such a waste to have players that experience it like an MMORPG, focusing only on grinding exp. and loot. Also, respect other players' character choices. No grieving.

I think metagaming...

... as bad as breaking fundamental rules that makes the game unbalanced. Although it's perfectly ok to discuss certain topics in OOC (out-of-character) mode, such actions can break immersion and ruin the fun for other players. It's as bad as telling spoilers of movies and books.

I think min/maxing...

... usually a short-sighted decision from the player. Most of the challenges faced in-game are not quite about destroying enemies in tactical combat, but doing the whole journey to get to the end of the quest. Min/max is totally fine... as long as your character has background and personality.

Leo's Preferences

Systems

Dungeons & Dragons 3/3.5e
GURPS
Warhammer Fantasy Roleplay
Star Wars D6
Numenera
Cyberpunk Red
Advanced Dungeons & Dragons 1e
Advanced Dungeons & Dragons 2e

Game Mechanics

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Leo's games