Litro banner

Litro

he/him

5.0

(5)

Timezone

America/kentucky/louisville

Language

English

Identity

Artist

About Litro

I've been a GM for 7 years now. Started as a player, but soon became a GM. I loved crafting dungeon and designing levels for my players. I often built games similar to my favorite rpg video games at the time, and that lead to learning a lot about game design.

At a glance

Less than a year on StartPlaying

5 games hosted

Highly rated for: Sets the Mood, Teacher, Knows the Rules

Featured Prompts

My favorite books are

Fantasy adventure books. One i read recently and that quickly became one of my favorite was Mark of the Fool.

How Litro runs games

I often host games with relaxed and casual roleplay, but with tactical combat in between. My combat has been discribed as puzzles to solve by previous players.

Featured Prompts

If my games were Movies they'd be directed by...

Steven Spielberg

My favorite trope is...

Heroes doing good things for no personal gain. In my games, I love when my players do the right thing even if it seems to have no personal gain for themselves. I try to sneak in rewards elsewhere as good karma to reward them.

Rules are...

More like guidelines. As long as everyone has fun.

Litro's ideal table

I enjoy players who take charge, and think strategically. I set up a game board for my players to conquer. I try to adjust the difficulty to suit my players while it is still fun for them. My Ideal table mood is that tense moment my players get as they lock in and win.

Featured Prompts

If you're into ___, you're going to love my table

Tactical strategy games, like fire emblem or final fantasy tactics

I think metagaming...

is fine when limited. feel free to record any numbers you see, but know they may change in the future. (Example: A red skeleton has different stats from a normal skeleton.)

My table is not the place for...

main characters, sexual or power fantasies. Other people and myself are trying to enjoy a game. Lets not ruin it for them.

Litro's Preferences

Game Mechanics

Game style

Combat Heavy

Rules as Written (RaW)

Tactical / Crunchy