Kurtis
he/him
5.0
(7)
Timezone
Language
Identity
About Kurtis
I have been running tabletop RPGs for more than 17 years, beginning with Dungeons & Dragons 3.5 and later expanding into Pathfinder 1e. GMing is my favorite side of table because I get to build a world with my players. My campaigns focus on immersive storytelling, meaningful character development, and choices that leave a lasting mark on the world. I enjoy helping players turn ambitious character ideas into people who feel connected to the setting and the larger story. Expect memorable NPCs, distinct character voices, challenging encounters, exploration, and plenty of opportunities to take the campaign somewhere I did not expect. I prepare carefully, but I never assume the players will follow a predetermined path. New to the system or to tabletop roleplaying in general? You are welcome at my table. I provide patient guidance with character creation and teach the rules through play. Experienced players are equally welcome, especially those who enjoy creative characters, open worlds, and stories shaped by player decisions.
At a glance
4 years on StartPlaying
2 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
$20 per session
Featured Prompts
When I'm not running games I'm...
Huge fan of cinema, books, and story-driven video games.. Any genre, as long as its well written! I bring my love of good story writing to the table and often draw inspiration from classic fiction.
I got started GMing...
I became the GM almost immediately after I started playing at 15. I enjoyed creating characters, conflicts, and locations, but what truly interested me was seeing what happened when players entered the world and made choices I could never have predicted.
The three words my players would use to describe me are...
Immersive, adaptable, and player-driven. I want the world to feel real, the characters to feel important, and the players to feel that their decisions genuinely matter.
How Kurtis runs games
My games are built around the idea that the player characters play an equal part in story writing. Their goals, relationships, histories, victories, and mistakes help determine what happens next. I create rich settings filled with competing factions, dangerous enemies, mysteries, and characters with their own motivations. You decide who to trust, which problems matter, and what your character is willing to risk. My campaigns generally include a mixture of roleplay, exploration, tactical combat, puzzles, and major boss encounters. I enjoy working with unusual character concepts and helping players build characters who are both mechanically satisfying and meaningfully connected to the narrative. Note: Player freedom does not mean that every choice succeeds automatically. The world responds to what you do, and victories feel more meaningful when they are earned.
Featured Prompts
I deal with rules issues by...
To keep the session moving, I will make a temporary ruling at the table when a rule cannot be resolved quickly. After the game, I am happy to review the relevant material with the player and establish a clear, consistent interpretation for future sessions.
I prep by
I prepare the world thoroughly while leaving the path through it open. Before a session, I develop the major characters, locations, conflicts, clues, and consequences that may become relevant. I also take and review notes for session prep.
Rules are...
The rules create a shared foundation and help ensure that challenges and character abilities are handled fairly. I generally stay close to the rules, particularly when a player has built a character around a specific ability or interaction. Though I do use some house-rules in my games.
Kurtis's ideal table
Featured Prompts
I love it when a player
I love when a player becomes curious about the world and invested in the non-player characters. The best moments often happen when players ask questions, follow unexpected leads, make bold choices, and give their fellow players room to shine.
I think it's a red flag when players...
I think it is a red flag when players treat the game as a competition against the GM or the other members of the party. Disagreements and conflicting character goals can create excellent stories, but every player should still care about the group’s experience.
I think metagaming...
I think metagaming becomes a problem when a player uses information their character could not reasonably know to gain an unfair advantage. However, not every out-of-character decision is harmful. Players sometimes need to cooperate above the table to keep the game running smoothly.