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AVALANCHE

he/him

5.0

(17)

Timezone

America/new York

Language

English

Identity

Military Veteran
Artist
Educator

About AVALANCHE

Hey, I'm Joey! I've been playing tabletop RPGs for over 27 years and have been running games for friends and family since 2003. Over the years, I've explored countless fantasy settings, systems, and styles of play, but what keeps bringing me back to the table is simple: there's nothing quite like building a story together that none of us could have created alone. My games are character-driven, cinematic, and highly collaborative. Whether you want to smash a monster with a hammer until treasure falls out of its ears, unravel an intricate mystery, explore a strange new place, or find a creative solution nobody expected, I want your choices to matter. I use the Rule of Cool when it makes the story better, and I build encounters that reward teamwork, creativity, and thinking beyond the obvious solution. I'm also a lifelong fan of fantasy literature, with authors like R.A. Salvatore, Ed Greenwood, and many others serving as inspiration for the worlds, encounters, characters, and stories I create. I love taking those influences and combining them with the unpredictable magic that happens when a group of players starts making their own decisions. Outside of the table, my background in IT, cybersecurity, and audio/visual production has given me a particular interest in the technical side of virtual tabletop gaming. I put that experience into creating polished, immersive environments using Alchemy VTT, cinematic overlays, custom maps and character art, soundscapes, ambient effects, and music to help bring each scene to life. Most importantly, I believe the GM's job isn't to tell you the story, it's to build a world worth getting lost in, then give you the freedom to decide what happens next. I've been running Daggerheart for my in-person group and have fallen in love with its emphasis on collaborative storytelling, Hope and Fear, and meaningful player agency. It has quickly become my preferred system to run, and I'm excited to share that style of play with other adventurers.

At a glance

5 years on StartPlaying

16 games hosted

Highly rated for: Creativity, Beginner Friendly, Storytelling

$30 per session

Featured Prompts

I became a GM because

I enjoy crafting stories and games that bring joy to others. I've always enjoyed improvising and narrating stories.

I got started GMing...

My dad was the forever DM before me, and I took the reins from him so he could enjoy retirement.

My favorite books are

The Dark Elf Series by R.A. Salvatore, Abraham Lincoln: Vampire Hunter, and The Combat Codes.

How AVALANCHE runs games

I would describe my style as a blend of everything - a chameleon if you will. I love to get to know what my players like and aim to create content that is rich in depth. I'm an amateur when it comes to voices, but an expert in NPC personalities. I love creating challenging and unique combat scenarios, including alternate objectives and dynamic terrain/phases. I don't pull punches and am comfortable with open rolls and 'failing forward' skill challenges. Content I host will be considered appropriate for all ages.

Featured Prompts

I deal with rules issues by...

Implementing the Rule of Cool at all times applicable, studying the rulebooks in advance, and quick research if needed.

I prep by

Watching shows that inspire me, writing and proofreading, reviewing encounters/puzzles a few times to play them out in my head, and also testing my tech ahead of time

My games focus on...

Keeping everyone at the table engaged, working together, and moving in a direction

AVALANCHE's ideal table

My table consists of friendly and lighthearted players who like 4th wall shattering pop culture references baked into their adventures. On the serious side, my players often comment that they enjoy the fluidity of my games and my ability to improvise and sandbox. The world is yours, I'm just illustrating it as it comes to me. Also, I don't come to the table with run of the mill combat or puzzle encounters, so my players must be able to think on their feet and adapt to new/risky situations.

Featured Prompts

I love it when a player

Actually roleplays and involves others at the table!

I think it's a red flag when players...

Take everything personally and prevent themselves and others from having a good session.

I think min/maxing...

to each their own! The dice tell the story eventually >:)

AVALANCHE's Preferences

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Rule of Cool (RoC)