Jericho
he/him
5.0
(5)
Timezone
Language
Identity
About Jericho
It's time to get green. Super green. The name is Jericho (He/Him); been a Game Runner since 2017, starting off with D&D and then moved to Blade Runner, Alien, Delta Green, and more and more as I just started to indulge in the many worlds there are. Giving players the type of immersive game experience means that not only do I attempt to describe the wonders and horrors, I also create SFX using Audacity to the table (for when an alien from another dimension skitters across the ceiling). Bringing the movie/cinema experience for my players is a style that brings a smile to my face. So far, I am someone that runs published modules though someday, I would like to run my own in the future.
At a glance
Less than a year on StartPlaying
Highly rated for: Sets the Mood, Voices, Inclusive
$20 per session
Average response time: 10 hours
Response rate: 100%
Featured Prompts
I ran my first game...
back in 2017 using D&D AND the map templates of "Betrayal at House on the Hill". I did not know really how to create a physical map so I made a scenario where the characters entered the house and every room was built by them. Kind of like Munchkin, now that I think about it.
I started running games because...
I enjoyed the Jim Henson 'Storyteller' series. Hearing someone describe scenarios where the hero may or may not succeed or how certain beings came into reality was always mesmerizing to me. Plus, being able to hear the stories I want to hear and share that with others.
People are always surprised when I tell them
Paddington 2 is a great movie. It has everything one would need to watch a film: character development, exciting chases, consequences to actions that build on one another. Just like in a TTRPG session.
How Jericho runs games
If I were to use Ginny Di's six types of DMs list, I would say I am a high mixture of Immersion/Vibe Checker with a layer of Novelist. What that generally means is that I adore having music, sound effects in the game while also keeping the story going so we can research rules later. This does not mean all the rules are off the table! What I try to bring are moments that the players are going to remember. Are we playing a horror? Suspense, mind puzzles, creatures that are too horrific to describe, and the ability to (potentially) fight them back! Are we playing a mystery? The sounds of rain being played, clues scattered, NPCs who are unsure if they are friend or foe to the players. Are we playing an adventure? High energy, uncovering of ancient or modern tomes, chases, action! I'll act out different voices, body language; Maps, ambient music, sound effects. Immersion is the key for me.
Featured Prompts
I deal with rules issues by...
communicating with the group of players and ensure everyone is on the same page (no pun intended). Interpretations of the rules will be voted upon by the group so everyone can see it is fair to all.
I prep by
reading the materials, having played a session in that game system (even Solo), and going through written notes on random events, characters, and lastly, the music/sfx being used in that scenario.
My games focus on...
character and team development. One could play a scenario multiple times, but with different team members, making different choices every time. The characters are what make the game fun and I ensure each character has some time to shine.
Jericho's ideal table
The table style I enjoy is the one where the players are IN character but also respect the time/safety of others. Not just with voices or appearance, but also in feeling and adding to a scene. Is there a thrill to battle or is there a solemn acceptance? Does the PC embrace the rain-filled, neon-lit streets or do they run to cover, exposing their badge to others indiscriminately? Do the players also display consent and though if a character is "evil", there is the ability to differentiate between in/out of character as well as that person not taking the fun of the others.
Featured Prompts
I love it when a player
is IN-character and interacts with the other players. As much as players are joining the game to have an individual experience, it means more when one is able to ensure everyone is a part of that experience. Creates those dynamics that last beyond the game ^^
I think min/maxing...
is okay if the player is also assisting their fellow PCs. As well as being able to adapt to situations they had not planned for (because I added it into a module or due to player choices).
My table is not the place for...
derailing. Because folks have paid for a certain experience and/or module, it would not be alright if the mission was for exploring a castle but instead, someone wants to rob a general store.
Jericho's Preferences
Systems
Game Mechanics