Kan
he/they
4.9
(33)
Timezone
Language
Identity
About Kan
Hi, my name is Kan, and I love writing, reading and playing fantasy games. I have over ten years of experience playing roleplaying games and have been an active member in the D&D community for five years now. I study Creative Writing and English Literature at the University of Leeds in the UK and I'm the president of the DiceSoc (TTRPG Society) where we run weekly games for our members to enjoy. I consider myself very patient, flexible and accommodating to both new and experienced players, and love teaching the world of D&D. Aside from being a DM, I am a lover of writing and poetry, which I include in games as my way to freshen up puzzles and lore.
At a glance
2 years on StartPlaying
197 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: 1 hour
Response rate: 100%
Featured Prompts
The three words my players would use to describe me are...
Inclusive, creative, sadistic
How Kan runs games
Hi there! I'm a passionate and experienced Dungeon Master with over a decade of roleplaying under my belt. My journey with RPGs began with playful roleplay encounters during family camping trips, which ignited a lifelong love for storytelling and improvisation. While my expertise spans various RPGs, Dungeons & Dragons has been my primary focus. 💪Strengths💪 My strength lies in my ability to improvise and roleplay on the spot, creating dynamic and engaging quests. Although my time as a player in 5e is shorter, my experience as a Dungeon Master is extensive. I became the "Forever DM" shortly after my first 5e campaign and have never looked back. It's been a rocky journey, but I've learned and grown through every challenge. For the past five years, I've been running campaigns, including four years of online games using Roll20. My longest game lasted two years, but the duration of my campaigns is always player-driven. To balance my experience, I took on the role of president of my university's D&D society, gaining invaluable in-person DMing experience. I'm known for being patient, flexible, and accommodating. I love seeing my players' creativity blend with my world's lore and mechanics to create unforgettable stories. Over my DMing career, I've guided around 150 different players (thanks to Roll20 and a D&D community server I co-own) and taught many of them to DM or play. As a DM and writer, I take pride in crafting intricate plots and stories for modules and one-shots. With a flair for voices, descriptions, and thematic elements, I aim to create immersive worlds for my players. My specialties are dungeon crawls and roleplay, and I'm adept at running engaging combat encounters with a focus on narrative rather than urgency. I adapt my games to suit my players, including house rules to ease new players into TTRPGs. I shape the mechanics around the group's experience level and ensure that everyone has a great time without overwhelming anyone. 🏋️♂️My Areas for Improvement🏋️♂️ Acknowledging my weaknesses is essential for growth. My main challenge is managing a consistent schedule due to life's demands—studies, finances, mental health, and work. To manage this, I often run bi-weekly games to allow for rest and planning. Stress can sometimes cause me to stray from my values, but I utilize safety features to ensure an enjoyable experience for everyone at the table. I'm committed to creating a positive and fun environment for my players. 🔮My Campaigns🔮 I run both module and homebrew games. My homebrew world, Ruha, is a rich and expansive setting that I've been developing since 2018. It includes gods, magic, monsters, maps, timelines, stories, weapons, and planes of existence—everything you'd expect from a comprehensive TTRPG system. Due to the extra planning involved, my homebrew campaigns come at a higher cost but offer a deeply customized experience. If you're looking for a dedicated and creative Dungeon Master to guide you through epic adventures and unforgettable stories, I'd be thrilled to be part of your journey! If you're still reading this, you're clearly putting in the effort of researching what a good DM would fit for you, so if you'd like to see how my games are run or what my players think of them, join my discord server! https://discord.gg/kanscorner
Kan's ideal table
My table runs like a slow-burning story that tightens its grip the longer it breathes. It is not built on constant noise or endless dice rolls. I aim for tension that sits just beneath the surface, where choices carry weight and the world responds with intent. The tone leans dark and grounded, with moments of warmth that feel earned rather than handed out. Humour has its place, but it comes from character and situation, not from breaking the scene. I prioritise narrative weight over mechanical convenience. If you make a choice, it matters, and it will echo. When a player does something clever that fits who their character is, I reward it. When something leans too far into out-of-character logic or breaks immersion, the world pushes back. Not to punish, but to keep the story honest. As the table settles into my style, the consequences become sharper. Early mistakes might cost you comfort. Later ones can cost you far more. At my table, players are not passengers. You are part of the story, shaping it as it unfolds. I give space to explore, but that space is filled with detail, threads, and quiet signals. I value players who engage with the world, who listen, and who think about who their character is rather than just what they can do. I welcome creative solutions, but they need to feel true to the character. A flawed plan rooted in personality will always land better than a perfect plan that comes from nowhere. Mechanically, I keep things structured but flexible. I use systems that reinforce the story rather than override it. Progression and rewards are tied to engagement and growth, not just time spent. Not everything is made clear in the moment. Some rolls are hidden. Some outcomes are uncertain even as they happen. That uncertainty is part of the experience, and it keeps the tension alive. The atmosphere at my table is focused and respectful. I am patient with newer players and happy to help people grow into this style of play. At the same time, I expect engagement. Attention matters. Investment matters. The game works best when everyone treats it as something worth taking seriously. My table suits players who enjoy story-first play, who are comfortable with uncertainty, and who find meaning in consequence-driven worlds. If you like thinking in character, if you enjoy tone and immersion, and if you are willing to let failure shape your story, you will fit well here. If you are looking for constant action, easy victories, or a game driven purely by mechanics, this may not be the right table. At its core, my table is built on trust. I trust my players to take the world seriously, and in return, they trust me to make that world feel alive.
Kan's Preferences
Systems