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🌀Planescape: Turn of Fortune’s Wheel🌀 (2024/14) Levels 3 - 17
Turn of Fortune’s Wheel is a level 3 to 17 campaign that centers on a bizarre metaphysical mystery: the player characters are already dead!
$20.00
/ Session
Details
Weekly / Saturday – 5:00 PM UTC
Aug 2 / Session 2
3–4 Hour Duration
5 / 6 Seats Filled
Schedule
Report Adventure
About the adventure
A Multiversal Mystery of Fate, Identity, and Power In the infinite sprawl of the Great Wheel, where gods, fiends, and lost souls drift through the lattice of reality, you awaken in Sigil with no memory of who you were, only the whisper of a fate beyond your grasp. But you are not merely lost—you are unmoored. Death is but a door that leads you back to yourself, yet each time you return, something has changed. The city of Sigil, a labyrinth of intrigue ruled by the enigmatic Lady of Pain, becomes your battleground as cosmic forces conspire to rewrite your destiny. 🔹 Who were you before? Who are you now? 🔹 Why does fate seem to shift around you like a living thing? 🔹 And what force lurks in the cracks of reality, waiting to claim what is yours? From the smoky alleys of the Cage to the far-flung reaches of the Outer Planes, your journey will take you through mind-bending paradoxes, dangerous alliances, and the very machinery of fate itself. But beware—not all changes are in your control. Reality bends, your identity fractures, and the multiverse is watching. Will you seize your fate… or become another forgotten echo in the halls of eternity? Join an unforgettable Planescape adventure where identity is fluid, death is temporary, and destiny is a game of shifting odds. The Wheel turns—will you turn with it?
Game style
Organized Play
Rule of Cool (RoC)
Roleplay Heavy
Game themes
Meet the Game Master
About me
Hi, my name is Kan, and I love writing, reading and playing fantasy games. I have over ten years of experience playing roleplaying games and have been an active member in the D&D community for five years now. I study Creative Writing and English Literature at the University of Leeds in the UK and I'm the president of the DiceSoc (TTRPG Society) where we run weekly games for our members to enjoy. I consider myself very patient, flexible and accommodating to both new and experienced players, and love teaching the world of D&D. Aside from being a DM, I am a lover of writing and poetry, which I include in games as my way to freshen up puzzles and lore.
View Profile →Character creation
Creating your character
Character creation will be handled in session 0, but here is the breakdown of how I manage your soon-to-be heroes (or villains!) of your next campaign. Roll For Stats— With A Twist Roll two sets of stats using the command 4d6kh3ro1, ignoring any 1s. Choose either set to assign to your abilities. Some players prefer to roll first and let the stats determine their race and class. Free Feat At Level 1 Players get a free feat at level 1, encouraging character-specific feats. Variant Human race or Tasha's custom origin feat are excluded from this rule. Customise your Origin I will never force you to restrict your character's abilities by your racial ability scores. You can choose via Tasha's ruling to distribute three scores with +1 or two scores, one with +2 and another +1. Allowed Content We will be prioritising 2024 content over 2014, however it is still permitted. All official content is permitted, if I don't own the content that you wish to use, all I ask is that you share with me what features you're using so that I can familiarise myself with it. Homebrew is only allowed in homebrew games and only if the entire party reach a consensus on its incorporation. This includes my own homebrew optional rules and content. You Take Starting Gold And Equipment. This is to help the characters at the beginning. I make every class start with gold equal to 5d4*5 (a maximum of 100 extra, a minimum of 20 extra) in addition to the starting equipment granted by their class. You're Better Than Average Roll for HP but use your average as a base line. If you roll below the average for your class, you take average. If not, good for you!
This campaign will be prioritising 2024 rules, however 2014 rules will also be available to use. Please join the discord to ask more questions! https://discord.gg/DP5uDMauBg
What to expect
Preparing for the session
💻Tech Stuff💻 — A working microphone🎤 — Stable internet📶 — Quiet play area🎧 📳Services and Accounts📳 — Roll20 and Discord are required, DnDBeyond is optional. You do not need premium accounts. Discord server is free to join: https://discord.gg/9YRN2jRgXx 📜Etiquette📜 — Don't be an ass — Collaborate with your fellow players and discuss your wishes to the DM — Communicate properly, especially for no-shows or emergencies!
What Kan brings to the table
📚 Official D&D content for character creation ✨ Immersion: A whopping 60GB library of music, beautiful HD maps and map variations, effective dynamic lighting in Roll20, visual references, and evocative descriptions for scenes developed from ten years worth of experience. 🌟 Focus on your character's story, weaving it seamlessly into the world ⚗️ Homebrew races, classes, subclasses, magic items, spells and feats that complement your power fantasy 🔮 An ability to craft designer plots for you and your playstyles ⚖️ A world built to test your limits and enhance your strengths 🤔 Full control of narrative momentum; how do you want to do this? 📌A discord server containing all the other players who have joined me along the way, ready to help you get stuck into your new games! 📣 A DM with experience and the stories to back it up
Homebrew rules
Crunchy Crits! Whenever you roll a critical hit, you deal the total possible damage across all dice that you roll for that attack's damage. Then roll and add the two. This leaves for huge damage, making those critical hits truly feel worth it! Other homebrew rules are listed in the group discord!
Equipment needed to play
Computer
Headphones
Internet
Microphone
Pen & Paper
Platforms used
Safety
How Kan creates a safe table
🤗 Welcome New Players!🤗 🌟 Safety Measures — We'll start with the RPG Consent List form & a free Session 0 to set Lines and Veils. — X, N, and O Cards will be used digitally via Roll20. — Stars and Wishes & Aftercare to give constructive feedback for me and fellow players. — Breaks midway through the game to refresh and relax — Debriefing and Aftercare after each session to keep a track of vibe and group health. — No tolerance for hate speech, bigotry, harassment, or discrimination of any kind. ⚔️ Combat — Expect challenging and varied fights with engaging systems to keep you on your toes. — Enjoy hundreds of homebrew and third-party statblocks and for epic battles. 🏜️ Exploration — Explore massive, detailed cities surrounding landscapes filled with mysteries, stories, and loot for the brave! — Hexcrawl exploration and my travelling homebrew system make every decision matter. 🎭 Roleplay — Engage with varied NPCs, silly voices, and evocative descriptions for an immersive experience. — We’ll weave your character's story into the world, making you feel like a true part of it. 📖Lore — Dive into eight years of prepared and fleshed-out lore with compelling mysteries. — Uncovering new mysteries and participate in the writing of new ones. — Experience a living, breathing world with a world built for your exploration. 💖 Feelings — Feel a range of emotions together, from clutch victories to crushing defeats, from laughter to tears. — Explore your character in a safe, prejudice-free space, discovering who they are through triumphs and challenges. 📜 Rules — Enjoy a beneficial house rules and optional homebrew systems for maximum enjoyment — A crafting system that makes magic items, potions and poisons far more viable career paths. — Experience the freedom the Rule of Cool provides when needing to battle against RAW.
Content warnings
Safety tools used