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Immovable Rod

he/him

5.0

(3)

Timezone

Asia/tokyo

Language

English

Identity

Neurodivergent

About Immovable Rod

I first rolled a d20 in the 1980s with AD&D and have been devoted to tabletop storytelling ever since. No other medium captures the combination of imagination, collaboration, and discovery that TTRPGs create. The friendships formed around those tables and the memories that came from them have stayed with me for decades, and a big part of why I run games is the desire to pass that experience on to others. My strongest influences come from the Forgotten Realms and Dragonlance, along with the quiet power and depth of A Wizard of Earthsea, which remains my favorite fantasy story. I bring a lifelong love of these worlds to everything I do with tabletop roleplaying. I hold a degree in Creative Writing and have won several awards for my fiction, and I draw on that training whenever I build settings or shape narrative threads. I also have extensive experience in theater acting and production, which has helped me understand pacing, presence, and how to keep collaborative storytelling engaging for everyone at the table.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Storytelling

Average response time: 1 hour

Response rate: 100%

Featured Prompts

The three words my players would use to describe me are...

Immersive Passionate Cinematic

How Immovable Rod runs games

I aim for a balanced mix of social interaction, exploration, and combat, making sure every session has a dynamic flow that keeps players engaged. When it comes to roleplay, I enjoy bringing NPCs to life with distinct personalities, voices, and motivations. However, I never expect players to be improv actors—whether you want to fully embody your character or keep things simple, you’re always welcome at my table. My narration style is punchy and to the point, providing just enough detail for players to build their own mental picture without overwhelming them. I believe in setting the scene and then letting player imagination do the rest. Exploration is about uncovering the world together, whether that means discovering hidden lore, solving puzzles, or making impactful choices that shape the story. Combat in my games is tough but fair. I want fights to feel meaningful and exciting, with real consequences for success and failure. I run enemies strategically, rewarding teamwork and creative problem-solving. Most importantly, I make sure every character gets their moment to shine. Whether it's a daring stunt in battle, a crucial decision in roleplay, or a clever solution to a problem, everyone deserves a chance to be the hero of their own story.

Immovable Rod's ideal table

My ideal table is collaborative, story-driven, and welcoming. Players who enjoy contributing to a shared narrative, paying attention to the world around them, and engaging with NPCs tend to thrive here. The group energy leans toward heroic fantasy with room for humor, creativity, and character moments that matter. I look for players who show up ready to participate, respect everyone at the table, and stay open to the evolving direction of the campaign. Rules knowledge is not required, but curiosity and enthusiasm are appreciated. The vibe is supportive rather than competitive, and the focus is on building something memorable together.

Featured Prompts

I love it when a player

I love it when a player brings their character to life and helps the whole table shine.

Immovable Rod's Preferences

Platforms

Game Mechanics

Game style

Combat Heavy

Sandbox / Open World

Roleplay Lite

Tactical / Crunchy

Realm Building

Social

Immovable Rod's games