Nick (HisCursedness)
he/him
5.0
(14)
Timezone
Language
Identity
About Nick (HisCursedness)
Well met, adventurers! You can call me Nick, and I've a vault of wonders and peril ready to test your wits and mettle... I'm a veteran dungeon master with over 100 sessions under my belt. My style is 50% improv, 50% prep, and I love cheering on my players as they attempt death-defying stunts and tear-jerking roleplay alike! I'm the DM for the online actual plays the Guild of Icons (D&D5e, 13th Age), Mobius Command (Savage Worlds), UPLIFT (High Magic Lowlives), and Nordmark (D&D5e), and I bring the same chaotic energy to my games. You can also expect custom maps, interesting situations, fun NPCs, and bosses that break the rules (in cool ways!) I'm getting into paid GMing because I have more ideas than I have the time to stream, and I'm eager to share them with more and more people. The best way to hone your skills is to play with people you've never played with before, and I can't wait to do just that! I think that no story survives encountering the players, so I prepare situations, not plots. You won't feel rail-roaded into a specific outcome with me, and if you suddenly decide to open a flower store, I'll be improvising customers on the fly right with you. Safety is important to me, and we'll establish what content is and isn't acceptable before the first session, as well as the safety tools available to you mid-game. I can't wait to run a game for you and your friends, adventure awaits!
At a glance
1 year on StartPlaying
51 games hosted
Highly rated for: Inclusive, Creativity, Knows the Rules
Average response time: Under 1 hour
Response rate: 100%
Featured Prompts
My favorite books are
The entire Discworld series, The Blade Itself, and Hitchhiker's Guide to the Galaxy
The three words my players would use to describe me are...
Creative, encouraging, villainous
When I'm not running games I'm...
writing my own adventures, some of which are best-sellers!
How Nick (HisCursedness) runs games
I love roleplay and crunchy tactical combat alike. I make my own monsters and magic items, I do voices, but expect them to slip sometimes :D I elevate the inherent comedy of dice-based RPGs, but I don't push it. I'll let you do what you want, but the world reacts too. If you'd like to see my style for yourself, check out this short compilation on YouTube: https://www.youtube.com/watch?v=4hPXM8zjR9I
Featured Prompts
I once ran a session...
Where random tables determined everything. It ended in a fight between the queen of dragons and cthulhu!
Rules are...
There to serve the game and the fiction. They are neither perfect, nor immutable, but their existence gives us a common set of expectations for how the game might work. If a rule gets in the way of the fun, I'll temporarily suppress it.
When it comes to voices
I focus on speech patterns over accents. Some characters speak slowly, chewing over their every word, while others might enthusiastically over-share.
Nick (HisCursedness)'s ideal table
My table is encouraging and cooperative. We should all be trying to bring out the best in each other, including working to set up other players' cool moments, not just our own. I am always on the side of the players, even when I'm acting like a villain. Deep down, I want them to succeed and have fun doing it, and the ideal player will want the DM and the other players to have fun as much as they do.
Featured Prompts
I love it when a player
presses the buttons they see in the world. It takes a certain kind of recklessness to go adventuring in the first place, and when a player embodies that, it results in fun, dynamic games.
I think metagaming...
is something to be avoided. Personify your characters. If I feel there's information you should know, I'll tell you. If you feel there's information you should know, you can ask me without giving the game away. If your character shouldn't know about it, there is joy in acting up that ignorance :)
I think min/maxing...
is often fun for mechanically-minded players, but they must be careful not to make that their entire character. In the end, the mechanic is secondary to the fiction, so they must ensure they're happy with the fictional character, too.
Nick (HisCursedness)'s Preferences
Systems