Headless Hammerhead (he/him)
4.5
(8)
Less than a year on StartPlaying
Highly rated for: Rule of Cool, Creativity, Teacher
About me
The lair seems like something out of a children’s story: trees, stones, and even the ground are twisted and warped as if bowing to some strange god. Even the bones of the fallen are twisted in impossible ways. How could this creature wield such power? You push further, and noticed the hoard is also a pile shaped like melted sugar: it is pointed and curled, and all in one mass, like a gigantic toy made of gold and jewels. You whisper to your party that you will go and talk to the creature. The locals want it gone, out of their territory, but it was here first and it would take quite the negotiator to get it to move elsewhere. You approach and bow your head. The creature looks to you and smiles. “What do you want, little one,” he asks. _____ I love to weave stories in a more narrative style than many GMs I have played with. I have experience with D&D 2e, 5e, Pathfinder 2e, 13th Age, Marvel Multiverse Roleplaying Game, and Lancer RPG. I'd love to GM for you!
GM Style
I love the narrative and role-play portions of adventures the most. I don't like the mundane (our characters are bored and wanna play cards, etc.) - I prefer purposeful role-playing and scenes that push the narrative forward.
Games played
Game platforms used
Game Master Reviews (8)
Proficiencies
Players say this GM is great at:
Rule of Cool
Creativity
Teacher
He is incredibly skilled at creating a dynamic and engaging campaign. He has a knack for balancing action and storytelling, keeping the group invested in the plot while giving everyone a chance to shine. The pacing is great, and he always make sure the game feels exciting and full of opportunities also he is very patient.
As of writing this review, I am a player in one of his first-time Lancer campaigns and it's been pretty good so far. He's able to keep track of all of our characters and offers many chances for each of us to do something cool, while also handling disruptions to the story pretty smoothly. He's pretty open about letting players do things that they want to do, which may or may not be a good thing, but is open to group feedback on handling that matter. At the time, he has not yet set up a proper combat encounter for the campaign, as well as having perhaps a few too many full repairs and license level ups in rapid succession, but this should be fixed with experience and feedback. 3.5/5, has potential, but inexperience in Lancer is holding score back.
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