Eiric E. Padráig banner

Eiric E. Padráig

he/him

5.0

(25)

Timezone

America/kentucky/louisville

Language

English

Identity

Veteran
Disabled
Neurodivergent
Published Writer
Game Designer

About Eiric E. Padráig

"You come into a narrow alleyway, having chased your prey throughout downtown..." "Do I see them?" "Create a perception-based Roll Profile" "I only got one success..." "That give you narrative control with the 'No, But' Frame." "So... I don't see them, but I notice their tracks on the muddy pavement!" "Up ahead, you hear a sudden commotion and the cry of 'Stop! Police'!" "I use all my Actions to Sprint up and see what the commotion is. Maybe a cop has seen the guy I am after." I vastly prefer narrative games, putting the story in the hands of my players.

At a glance

2 years on StartPlaying

82 games hosted

Highly rated for: Creativity, Storytelling, World Builder

Featured Prompts

I became a GM because

I had ideas for unique heroic storytelling.

My 3 systems I'd bring to a desert island would be

Warhammer Fantasy RPG (anything but 3rd Edition, and I'd be happy), Werewolf: the Apocalypse (either 20th Anniversary Edition or 5th), and the Core Rule Book I have been designing for the past months: The DPS System 2.0 (a rules light narrative system that can handle any setting).

When I'm not running games I'm...

Reading (anything I can get my hands on), watching TV or films (sci-fi, fantasy, super heroes, mysteries), light exercise, hiking, camping, writing songs/playing guitar, playing with the dog, and chatting with online friends.

How Eiric E. Padráig runs games

I specialise in long form interactive narrative games with grand heroics, intense mystery, and quite a bit of a few flavours of horror: cosmic, eldritch and gothic. I craft my stories in large scale sandbox arenas that the players can move around however they desire and do whatever they please... These are not my stories - they are our shared tales around the virtual campfire. I focus on strong actions driven by character motivations and goals. Every choice made by the players takes them farther along the path towards a powerful climax that ends only when the players say that it ends. You will always have a say in the actions and results.

Featured Prompts

I deal with rules issues by...

These rules have been heavily playtested but should we come to a problem, I will make a call right then in the moment and we can discuss it further prior to the next session.

I prep by

...listening to my players, observing the in-game Tasks their Characters perform, and paying attentions to their Ethos, Motivations, and Goals. Since the game is driven by player action, it is the only way you can prep!

Rules are...

... guidelines at most. When you frame your own actions according to the rules, you can never go wrong. It's a very nice Catch 22 with the new DPS System!

Eiric E. Padráig's ideal table

The actions comes quick and finishes hard at my table. Failed actions have consequences; rarely is failure as simple as "you fail". Success is rarely a simple "you succeed". The Players drive the narrative results with every Task they perform which in turn drives the story quickly along the Path. I'm a very laid back guy whose watchword should guide every TTRPG experience: "Fun". If you are not having fun, then what is the point of playing? This is why I designed my games to function at the whims of the Player. So if you like narrative heroic mystery games with heaping helpings of horror, you'll enjoy your seat at our (virtual) table!

Featured Prompts

If you're into ___, you're going to love my table

... gothic, eldritch or cosmic horror injected into fantasy or science fiction with mysteries and tragic heroism...

I love it when a player

...actively engages in framing the results of their own goals. Taking control over their own narrative ensures their enjoyment far more than any plot hook I could introduce!

My table is not the place for...

...talking about real-world issues like politics, gender, race, religion, education systems, and so on. We're here to game and have fun; nothing else.

Eiric E. Padráig's Preferences

Systems

Dungeons & Dragons 5e
Cypher System
Savage Worlds
Rifts
Dungeon Crawl Classics
Fiasco
Call of Cthulhu
Dungeons & Dragons 3/3.5e
Shadowrun
Homebrew Game
Chronicles of Darkness
Fading Suns
Alien: The Roleplaying Game
Marvel Super-Heroes FASERIP
Fate
Warhammer Fantasy Roleplay
Star Wars RPG by Fantasy Flight Games
Kobolds Ate My Baby!
Star Trek: The Next Generation RPG
The Dresden Files RPG
Mutants & Masterminds
World of Darkness
Vampire: The Masquerade 5th Edition
Star Wars D6
Realms of Pugmire
Mothership
All Flesh Must Be Eaten
Numenera
Cortex RPG
Liminal
KULT
Godbound
Palladium
Boot Hill
DC Heroes Roleplaying Game
Paranoia
Stars without Number (Revised)
Worlds without Number
End Of The World
Over the Edge
Traveller
Serenity RPG
Age of Sigmar Soulbound
Fallout: The Roleplaying Game
RuneQuest: Roleplaying in Glorantha
Deathwatch
Star Wars D20
Werewolf: The Apocalypse 20th Anniversary Edition
Advanced Dungeons & Dragons 2e
Playtest Game
Ars Magica Fifth Edition
Legend of the Five Rings 4th Edition
The Ninja Crusade 2nd Edition
Don't Rest Your Head
Vampire: The Masquerade 20th Anniversary Edition
Sigil & Shadow
Marvel Multiverse Role-Playing Game
G.I. JOE Roleplaying Game
Transformers Roleplaying Game
Pulp Cthulhu
Everyday Heroes
Lone Wolf
The Strange
The Walking Dead Universe Roleplaying Game
Old Gods of Appalachia
Werewolf: The Apocalypse 5th Edition
The Aethyrblood Chronicles
LARP
Street Fighter: The Storytelling Game
Cities Without Number
Talislanta
Star Trek Role Playing Game
Those Dark Places
Mythic
EverQuest Role-Playing Game
Beyond the Supernatural

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Theater of the Mind

Rule of Cool (RoC)

Social