Locke Myastan
he/him
5.0
(6)
Timezone
Language
Identity
About Locke Myastan
I have been passionately running two games a week for the past seven years, with a variety of systems and settings. Eager to learn more and meet new folks, this platform seems the best way to achieve that!
At a glance
Less than a year on StartPlaying
Highly rated for: Storytelling, Creativity, Voices
Featured Prompts
I became a GM because
No one else would do it. Eventually, my passion for running games went from a necessity to collaborate with people that have never played before, to a want to share this brilliant hobby with others. I got the most experience running games over playing in them because of that.
I got started GMing...
When I was in primary school. They had a single copy of Advanced Dungeons and Dragons 2nd Edition hidden in the back of the D section. My friends and I would try and cobble together a game with our limited understanding every lunch, and at some point we moved to 5th edition and played that.
My favorite system of all Time is
Geist: The Sin-Eaters. Although I appreciate the morose nature of Wraith and the low power nature of a weaker Deviant game, I mostly enjoy the celebration of life that Geist is. You help ghosts move on, you learn of people that have passed away and assist in letting them finish their business.
How Locke Myastan runs games
My games tend to be, first and foremost, about an outside force conflicting with the players' motivations. Backgrounds and character history take precedence and shape the game in the long run, but in the short term there is often an issue they must face, usually to warm up the cohort to one another. My games often take shape as traditional heroes' journeys that descend into character-driven narratives and introspection, as the history the campaign grows and so do the opportunities for fascinating dynamics. I do love roleplay, it's what we're here for! I enjoy the opportunity to create collaboratively, and to use the mechanics as a springboard for how the world functions. While it's uncommon for me to use homebrew, i'm open to it and discussions with other players should everyone be for it. I may come off as aloof and "Casual" as a GM in the first session or two, typically because i'm scoping out what concepts, characters and sections of the ruleset people like the most in their tabletop experience. Everyone wants something, and I believe first and foremost at a table the first priority is having fun with a game. Also, a side note for my GM'ing style; At the end of every session, I ask three questions; -What scene did you enjoy the most? -What's something someone else at the table did that you liked? -What're you looking forward to next session? These three questions are always important, and I write down every answer.
Featured Prompts
I deal with rules issues by...
Asking why the issue is here to begin with. What did the play or players intend through their abilities? Often times there are rulings which will enable a player to do the wacky woohoo pizza man fun stuff, but the way they went about it isn't exactly RAW. I'm okay with minor homebrew to assist, also
My favorite trope is...
The decaying hero. Someone that through their experience acquires more scars, more stories, more tales to scare kids around the fireplace. The idea that one day their story will end HORRIFICALLY, and they know it. A close second is the joke character locking in.
Rules are...
The physics of the game, or the narrative of it. The rules are there to either help you tell a story, or to tell you how the gravity works. I usually follow rules closely, but make concessions should people have concerns with certain mechanics but want to play a type of character.
Locke Myastan's ideal table
A rectangle, four legs. Jokes aside, my tables tend to be considerate of the other players in the game. The most important thing I prioritise is the players having fun, and I do my best to entertain first and foremost.
Featured Prompts
I am for a vibe that's...
Anything from casual and lighthearted, to downright depressing. The games I run can capture any moment and run with it, because I like to diversify. It also sometimes becomes essential to provide a different mood for a game when a player or players might not be fully invested in the current game.
I think min/maxing...
Is a natural occurrence of having passion for a game. If someone is into a game or character concept, they will end up min/maxing to pursue that concept, and I'm okay with it. In fact I usually encourage min/maxing, because it is expected that people at the table work together, flaws and all.
My table is not the place for...
Grudges and oneupmanship. I understand sometimes one player might take an action that frustrates another for any reason, and I enforce open communication between all players to resolve these things, but should anyone begin consistently arguing or butting heads with other players, I need to intervene
Locke Myastan's Preferences
Systems
Game Mechanics