Fixer Victor
he/him
5.0
(8)
Timezone
Language
Identity
About Fixer Victor
I specialize in modern and futuristic settings -- often cynical, dog-eat-dog worlds with oppressive institutions. But, while the occasional 'cash is king' mercenary story is fun, my most memorable campaigns are made by players who refuse to be another cog in the system. Together with you, I want to create stories about rage against the machine, compassion when it is least expected, and putting everything on the line to make a change. 'Think you got what it takes, kid? Let's get fixing.' I've been GMing for over a decade, and every session my players continue to surprise me with their ingenuity (or sometimes lack thereof :P). I run a variety of rulesets, primarily as long-form, character-driven campaigns; for the rare pre-written campaign that I do run, I always ensure to include some extra twists and PC connections. 🏵️ I am always open to developing a new campaign in modern, post-apoc, or futuristic settings. I also have a flexible schedule, and can comfortably cover US, EU, and APAC timezones. If you're looking for a unique experience, let's talk! 🏵️
At a glance
Less than a year on StartPlaying
17 games hosted
Highly rated for: Storytelling, Rule of Cool, Creativity
$25 per session
Average response time: 1 hour
Response rate: 100%
Featured Prompts
I started running games because...
I didn't want to just tell my friends my stories, I wanted to create stories together with them
My favorite system of all Time is
Without a doubt, SHADOWRUN. It's a bit of a hot mess, but with a little elbow grease it produces some of the most beautiful chaos I've ever witnessed unravel at a table.
People are always surprised when I tell them
Many moons ago, I was the top-ranked Arena fighter in the World... ... of Warcraft.
How Fixer Victor runs games
I'll run an occasional published adventure, but my specialty is Building Better Worlds (like your friendly neighborhood Weyland-Yutani rep). I don't write the story at my table. Instead, I use my MA in Creative Writing to present the world, populate it with a variety of hopefully interesting NPCs and dramatic conflicts; then, it's time for the secret ingredient - you! You decide which secrets and plots you care about, and who to kiss, marry, or kill. It's entirely up to the players (and the dice) whether the story ends in a blaze of glory or a beach house by the sea -- and how scenic the route to get there will be. All of it comes through Foundry VTT, with custom battlemaps, atmospheric visuals, and curated soundscapes. I also keep the rules moving and give creative plans and bold moves a fair shot, even when the rulebook might not have an entry on using citrus-scented perfume to deter a cybered-up tiger (it worked, by the way. Cats hate this one simple trick). Last but not least, I run optional play-by-post between sessions, so additional downtime, banter, side-quests, and everyone's favorite Shopping Sessions can happen without eating into our scheduled playtime.
Featured Prompts
If my games were Movies they'd be directed by...
Bong Joon Ho, naturally. Drek, a Cyberpunk flick directed by Bong Joon Ho would actually be so lit. Class warfare, terrible decisions, dark comedy, and a cast of chummers who really should have known better? Let's write a petition, folks.
My games focus on...
character interactions and motivations. The most exciting boss fight isn't the one with the biggest numbers and moves, but one where it's personal
Rules are...
for me to learn, and for the players to enjoy. Many of the systems I run have complex rulebooks, but I've a knack for making sure things run smoothly, and players get to do the things they want without having to flip through 200 pages of erratas
Fixer Victor's ideal table
I am an immigrant, unabashedly liberal, socialist-leaning, LGBTQ+ friendly, with a "live-and-let-live" attitude. I want my tables to be a diverse and welcoming home for people from all walks of life, and my campaigns frequently explore themes of belonging, community resilience, and the power of people pushing back against faceless institutions. While heated moments between characters can be part of the fun, I expect nothing but good manners and positive vibes out of character, always. Zero tolerance for bigotry or -isms of any kind at my table. Table Tone & Expectations: My campaign themes lean serious and dramatic, but there's room for banter and humor in the moment-to-moment play. We're playing a game, not re-enacting Hamlet. Choices that make sense for your character are always the best choices, even -- especially! -- when that creates narrative tension or puts you at risk. Characters can disagree, argue, and pursue distinct agendas, but never at the expense of everyone's shared fun. Any potential points of friction should be agreed upon above table.
Featured Prompts
I love it when a player
... takes the bait I didn't put on the hook. You notice an insignificant NPC or misread a situation in a way that had nothing to do with my plans -- and decide to go after it. That's when things get fun.
My perfect party mix is
... a balance of personalities and styles. The way player characters contrast and complement each other in terms of attitudes and goals is far more important than the 'right' mix of skills and classes.
My table is not the place for...
... players who need every scene to end in triumph. I don't run full-on grimdark games, but there will be times where the best you can do is limit the damage and live to fight another day. I want players who'll persevere through the worst -- and be there to enjoy their hard-earned victories.
Fixer Victor's Preferences
Systems
Platforms
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy