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Faight

5.0

(50)

Timezone

America/new York

Language

English

Identity

Veteran
Game Designer

About Faight

I've been a game master since 1984. I have run D&D, Spacemaster, Shadowrun, Call of Cthulhu, and Paranoid. I wrote and published my own game system (Paradox RPG) in 1996. I write my own adventures, as well as adopt and modify existing adventures. No two of my games are ever the same. I do this for a hobby. I do this for the love of the game. I would love for you to join me.

At a glance

1 year on StartPlaying

122 games hosted

Highly rated for: Creativity, Rule of Cool, Knows the Rules

Featured Prompts

My 3 systems I'd bring to a desert island would be

Paradox RPG; D&D 5E; Shadowrun

The three words my players would use to describe me are...

fun, creative, patient

When I'm not running games I'm...

planning the games I'm running.

How Faight runs games

I to let my players lead the story. I encourage collaborative roleplay, innovative strategy, and player driven objectives. I try to strike a balance of realism and the fantastic. I like to challenge players so that they feel like they have actually accomplished something. This is your game--what do you want to make of it.

Featured Prompts

I prep by

try to have every session plotted and ready for the players several days in advance, but I am fully aware that no plan ever survives the first encounter with a player character.

Rules are...

there to help us have fun.

When it comes to voices

the player's voice is the most important.

Faight's ideal table

Here are some of the things my players have said about me. I think they describe what I'm aiming for at my table. ...fun, creative, and challenging throughout... ...challenging and well paced... ...balances RAW with the rule of cool for some great times... ...promotes a very healthy atmosphere... ...kept things moving and made sure everyone had a chance to shine... ...knowledgeable and patient teacher... ...I felt so safe and welcomed!

Featured Prompts

I am for a vibe that's...

collaborative, fun, and exciting.

I love it when a player

is engaged with the story and brings their passions to the table.

My perfect party mix is

five engaged players who want to work together, with a sprinkle of shenanigans.

Faight's Preferences

Platforms

Game Mechanics

Game style

Rule of Cool (RoC)

Faight's games