Eryn
they/them
5.0
(27)
Timezone
Language
Identity
About Eryn
Hi! I’m Eryn, and for the past 15 years I’ve been the architect of epic quests, cozy tavern tales, and unforgettable misadventures. I believe tabletop roleplay shines brightest when everyone at the table feels seen, safe, and excited to dive into the story. I specialize in running queer- and femme-friendly tables where allies are welcome, and I put a strong emphasis on collaborative storytelling, character-driven plots, and roleplay that makes the dice feel alive. Mechanics matter—I love when the rules help create tension or triumph—but for me, the story is always the heartbeat of the game. What Makes My Table Different? -Inclusive and welcoming: a space where creativity thrives and respect is a given. -Flexible playstyles: live online games or play-by-post for those who love a slower burn. -Custom campaigns & private games: tell me your dream adventure, and we’ll build it. If you’re ready to play in a world that feels alive, inclusive, and a little bit magical, pull up a chair—I’ve saved you a seat.
At a glance
4 years on StartPlaying
396 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: 15 hours
Response rate: 100%
Featured Prompts
My 3 systems I'd bring to a desert island would be
Ryuutama—for maps and journal we'll make along the way! Girl by Moonlight—because magical girls are an old obsession, and Blades in the Dark is a new obsession. Monster of the Week—simple, fun, and only needs d6s… We can eat the rest of the dice if supplies are low!
The three words my players would use to describe me are...
Kind, Imaginative and Wicked
When I'm not running games I'm...
Creating art—painting landscapes, crafting comics, and writing stories that explore new worlds and characters. Creativity is my constant, both at and away from the table.
How Eryn runs games
I craft games where character arcs, identity, and narrative depth take center stage. As your DM, I’m not just a storyteller—I’m a guide, a collaborator, and a patient teacher, especially for newcomers finding their footing in the world of RPGs. I bring these games to life with: -Vivid narrative descriptions that paint the world around you. -Updated digital maps and tokens to keep encounters clear and engaging. -A patient, supportive approach to help with character creation, party introductions, and even the basics like dice rollers. -A balance of rich roleplay and clear mechanics—because the rules are here to make the drama even better. -A welcoming approach that makes newcomers feel confident and supported. -A focus on safe, affirming spaces for queer, femme, and allied players. Whether you’re a curious first-timer or a seasoned adventurer looking for a deeper, more collaborative story, my table is a place where everyone can feel welcomed, heard, and inspired to play. If you’re interested in something custom, I love working with groups to homebrew private settings or create free-form roleplay tailored to your style. Let’s build something unforgettable together.
Featured Prompts
I prep by
Making playlists to set the mood (sometimes I share them!) and keeping key notes handy. The rest? Flexible enough for the story to run wild—because the best adventures are the ones we don’t fully see coming!
I deal with rules issues by...
I welcome input on rules, but as GM I make the final call to keep the game flowing. If something’s unclear, we’ll check it together—sometimes we pause to learn, other times we adjust on the fly so everyone stays immersed and having fun.
When it comes to voices
I may not have a full cast of voices, but I bring characters to life with expressive inflection—and yes, I’ve got a wickedly good witchy cackle up my sleeve!
Eryn's ideal table
My table is roleplay-forward, kind, and collaborative. We tell the best stories when everyone invests in each other’s arcs. I value dedication—arrive on time, ready to play, and free of distractions for a great shared adventure!
Featured Prompts
I love it when a player
Lean into the chaos—flaws, twists, and all! Watching characters stumble, grow, and spark off each other makes the story unforgettable.
I think metagaming...
Isn’t all bad—it can be a tool for inclusion, pacing, or lifting others up. When it serves the story and the table, not just the player, it turns meta into meaningful play.
My table is not the place for...
Power trips or outside distractions. Pop culture jokes and immersion-breaking antics are best left outside—inside, we’re all about story, character, and a little chaos that actually belongs in the game.
Eryn's Preferences
Systems
Game Mechanics