GM Cora Kelley
she/her
5.0
(18)
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About GM Cora Kelley
✦ GM Cora Kelley ✦ “Stories spun from shadow and fate.” Welcome, traveler. I’m GM Cora Kelley, a storyteller who thrives in the spaces between light and darkness — where choice, mystery, and emotion intertwine. I’ve been running professional games for about three years, specializing in dark cinematic campaigns that emphasize roleplay, atmosphere, and connection over simple dice rolls. I currently run Dungeons & Dragons and Vampire: The Requiem, with a deep love for gothic horror, noir themes, and emotional storytelling. Whether it’s surviving the frozen dread of Icewind Dale, uncovering corruption in Ebonridge, or walking the misty streets of Curse of Strahd, I strive to create worlds that feel alive — and stories that stay with you long after the session ends. At my table, everyone is welcome — from first-time adventurers to seasoned players. The only requirements are respect, curiosity, and a willingness to engage with the story and your fellow players. My focus is always on genuine roleplay and collaborative storytelling, using combat only when it enhances the narrative. Players often describe my games as creative, inclusive, and immersive, with a strong sense of atmosphere and personal connection. My background in psychology and peer-to-peer mentoring helps me tailor experiences that make players feel seen, supported, and part of something meaningful. If you’re looking for a Game Master who values emotion as much as excitement — who will help you build a story worth remembering — then step behind the veil, and let’s begin your chronicle.
At a glance
3 years on StartPlaying
318 games hosted
Highly rated for: Creativity, Inclusive, Teacher
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
The three words my players would use to describe me are...
Creative, invested, and inclusive.
How GM Cora Kelley runs games
I really enjoy the roleplay, but have not mastered any character voices. Working on it though! I also really enjoy combat as a player, so I like to make sure there is plenty of it, as long as it is appropriate and fitting for the campaign/situation. Puzzles are a fun way to keep players interacting with the story as well as each other. So I like to throw in some puzzles to add to the bond building for the parties as well.
GM Cora Kelley's Preferences
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