Tyler banner

Tyler

he/him

5.0

(5)

Timezone

America/kentucky/louisville

Language

English

Identity

LGBTQ+
Neurodivergent

About Tyler

Hi, I'm Tyler, I have been playing rpgs since 2012, and have been gming since 2015. I got my start in 4th edition dungeons and dragons, now I play a wide variety of games. I love to run immersive, character driven stories, that encourage players to make interesting decisions. I think that the role-playing table is meant to create interesting stories between everyone at the table, and help to push creativity. I love teaching new players, and learning new systems, let me know if there is one you are interested in trying and I would love to help you fulfill it.

At a glance

Less than a year on StartPlaying

1 games hosted

Highly rated for: Beginner Friendly, Creativity, Storytelling

$20 per session

Average response time: 2 hours

Response rate: 100%

Featured Prompts

When I'm not running games I'm...

I'm playing board games, painting minis, or reading. Recently, I have begun writing my first novel!

How Tyler runs games

I run immersive engaging stories that require players to think of inventive solutions. I will typically give unique voices to the NPCs in my games as well encouraging players to rollplay their characters. While i do work to keep my games to an even narrative and combat split, I work hard to keep my combats from feeling stale or cookie cutter, by creating unique arenas or evolving moments. As a player you should feel like you are a part of the developing narrative and have real impact on the outcome of the stories I GM.

Featured Prompts

When it comes to voices

I love to bring a variety to my characters. You should feel distinct differences when you talk to an arrogant king as opposed to a swindling shopkeeper

Tyler's ideal table

My ideal table has players eager to learn and explore. The story becomes better when we all want to keep it interesting and invest in the world. With that said, I find collaborative tables to be much more fun than competitive ones. As for combat, I usually let the narrative dictate how much combat should exist.

Featured Prompts

I think min/maxing...

Is only fun when everyone is on board, it becomes difficult to balance encounters if everyone isn't making broken builds. Personally, I prefer to build around character traits and personality, even if it isn't a necessarily strong character.