Roy
he/him
5.0
(6)
Timezone
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Identity
About Roy
I have been a GM ever since receiving a D&D3.5E starter set when I was a young lad. I was the kid who tried to start a D&D club in primary school, and I've been playing tabletop games of all kinds, from board games to wargames, ever since. I'm a kind and funny guy by all reports, and I've always been warmly received by my players (once, a player frothed at the mouth from excitement during a tense combat encounter at the end of a campaign!) I am also a designer, and I have been tweaking rules and making homebrew ever since I started GMing. I have been told before that I should write my adventures down and try to publish them, and honestly one day I do hope to become a published author of adventures and rulebooks (rather than just an informal one), and I'm even working on my own skirmish wargame, Flintstrike. I can be shy when it comes to putting myself out there like that, though...but one day soon, I hope.
At a glance
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Storytelling, World Builder
Featured Prompts
I became a GM because
I wanted to play D&D and no-one else around me knew how. Over the years, it's been less because they don't know how and more because they don't want to--being a GM is a lot of work. But I love it
I got started GMing...
when I got a 3.5E starter box (with minis, dice and dungeon tiles) for Christmas on my 10th birthday. I was blown away, caught totally off-guard (I had been asking for D&D, but my parents had a history of buying me "useful" things for birthdays instead), but I've never looked back since then!
How Roy runs games
I enjoy crafting sandbox narratives in worlds that my players can come to feel are as real as the one around them, that live, breathe and react to the actions of their characters. I try not to pull any punches, but I also understand that we are players in a game and fun is important, so I usually try to interpret things in a way that benefits my players. I try to be polite, considerate and humorous. I'm a bit of a stickler for the rules, since I view them as a common baseline that all players can rely on, but I'm also no stranger to, and not shy about, making things up on the fly. I like to do voices, and I treasure immersion. Above all, I want my players to have fun and to craft a cinematic experience together with them.
Featured Prompts
My games focus on...
Freeform sandbox content, where player actions shape the world around them
Rules are...
As I see them, a baseline that all players at the table can rely upon. If you have a rules ability on your sheet that says you can catch arrows, the gamemaster can't arbitrarily tell you that you can't catch an arrow in a scene. You always know what you can do by the rules.
When it comes to voices
I have been told before I could be a voice actor. I don't necessarily believe that, but I do my best to provide appropriate, unique and characterful voices for all my characters.
Roy's ideal table
The only "style" I prefer at my tables is one of cooperative ambition. We should all be there to help everyone else at the table have a good time and immerse themselves in an engaging fantasy world. On another note, if you use "it's what my character would do" to justify being a dick or trying to "win D&D", this isn't the table for you! Most people don't play D&D for a competitive experience--we're all here to have a good time.
Featured Prompts
If you're into ___, you're going to love my table
roleplay
I think metagaming...
is a useful tool when it helps promote the narrative, and kind of cringe otherwise.
I think min/maxing...
Is totally fine. The dice often play a role in determining whether your Super-Cool (TM) Sniper can actually hit the broadside of a barn, so allocating your build points or whatever to make sure your character can live up to your fantasies is totally ok by mine.
Roy's Preferences
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