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Thomas

n/a

Timezone

America/chicago

Language

English

Identity

Published Writer
Game Designer

About Thomas

Hello! I am Thomas. I have been running D&D campaigns and other systems of TTRPG's like FFG's Warhammer 40k RPG's since 2015 and have developed my own setting guide called 'the World of Hundar'. I enjoy creating new worlds and systems within them with my players having a hand in the creation of the setting as well. I am a firm believer that TTRPG's are a collaborative effort for all players and GM's involved and that one should always try to involve the players in the creation of the story to some degree. I specialize in creating stories tailored to the desires of the players. More combat, more intrigue, more story. Things like that

At a glance

Less than a year on StartPlaying

Average response time: 14 hours

Response rate: 100%

Featured Prompts

I became a GM because

I enjoy creating worlds and scenarios in my free time and want to create games that inspire and allow great freedom for those that play within them.

When I'm not running games I'm...

Usually playing video games or working on other projects. I often look to other sources to get new ideas for future games or conversing with others.

How Thomas runs games

Welcome, players past, present, and future. I am a direct sort of dungeon master who loves getting input in the story from his players. The world I create is where your character will live after all, and what person owns a house without making it their own? If you join my campaigns you can expect campaigns with combat, some intrigue, plenty of humor, and some lighthearted, or heavy, moments. You can expect tales that begin as mundane as a tavern brawl gone awry to those same partygoers that began such a tale upending entire kingdoms to forge their own destiny. The world is yours for the making and shaping, my friends! So come and join me within these realms of magic and creation!

Thomas's ideal table

I often run games with a more 'open world' type of feel to it, my games often involve players who are open about their character's desires and those who plan for futures beyond what they get first involved with. My antagonists and villains are often those made by mixing together the backstories of the players rather than mixing the player's backstories into a pre-made villain.

Thomas's Preferences

Systems

Platforms

Game Mechanics

2d20 System
d100 System

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)

Organized Play

Realm Building