Daniel
he/him
5.0
(2)
Timezone
Language
About Daniel
I first cracked open the Moldvay Basic Set back in 1982, diving headlong into Keep on the Borderlands and the boundless imagination of D&D 1e. Through the ’80s and ’90s I DM’d relentlessly, weaving stories until the lure of computer games pulled me away for a couple of decades. Fast forward to 2014 when 5e reignited the spark, and soon after Dungeon Crawl Classics conjured up the raw, chaotic magic of old school play. After a 20 year hiatus, I stepped back behind the screen and I haven’t looked back since. I’ve run DCC for a couple of years now at UK Games Expo and it was nothing short of electrifying and I also run a table at London Con Dragonmeet. As a graphic designer and artist, I love crafting evocative maps, custom tokens, video and visual tools that bring the worlds we explore to vivid life. I take pride in blending published adventures, conversions, and homegrown arcs into greater sagas that feel personal and alive. My online games unfold on Roll20, where I welcome players from across the globe. Whether you’re a roleplayer seeking character driven moments or a tactician who lives for the clash of blades in a tight choke point, I’ll meet you where you are. I aim for rules as written to keep things simple, but I’m flexible with house rules if it serves the story. Above all, I believe in the collaborative heart of TTRPGs sharing in laughter, wonder, and the thrill of adventure together.
At a glance
Less than a year on StartPlaying
Highly rated for: Inclusive, Teacher, Visual Aid
Featured Prompts
I became a GM because
I became a GM because I love creating dangerous, mysterious worlds and watching players surprise me with how they survive them.
My favorite books are
Appendix N Books
The three words my players would use to describe me are...
Immersive, challenging, memorable
How Daniel runs games
As well as running Dungeon Crawl Classics and Fallout I enjoy balancing encounters to challenge the party’s abilities, always aiming for that sweet spot where it feels like the outcome could go either way. At the same time, I love bringing the world to life through roleplay—whether it’s with unusual NPCs, clever traps, or memorable villains. My inspirations come from Appendix N literature, Hammer films, real-world history and folklore, which I blend together to create encounters that feel both fresh and grounded.
Featured Prompts
I deal with rules issues by...
I deal with rules issues by making quick, fair rulings in play, keeping the focus on fun, and making sure everyone feels comfortable being themselves at the table.
I prep by
I prep by designing immersive maps, intriguing mysteries, non-linear dungeons, tense combat, and the occasional heist, all packed with danger, discovery, and meaningful player choice.
Rules are...
Rules are a guide, not a cage.
Daniel's ideal table
My table is immersive, welcoming, and full of meaningful choices. I enjoy running games with vivid maps, layered mysteries, tense combat, non-linear exploration, and the occasional heist, so players who like getting involved in the world and shaping events will fit in well. The vibe is atmospheric, engaged, and adventurous, with a mix of roleplay, problem-solving, danger, and dark humour. I like worlds that feel alive, stakes that feel real, and victories that feel earned. The players who tend to thrive at my table are curious, proactive, respectful, and willing to share the spotlight. You do not need to be a rules expert or performer, just someone ready to engage with the game, think creatively, and enjoy the adventure with the group. I want the table to be fun, fair, and comfortable, where people can be themselves while still enjoying challenge, tension, and memorable moments.
Featured Prompts
I love it when a player
takes a risk, follows their curiosity, and creates chaos or brilliance.
I think metagaming...
I think metagaming is best kept to a minimum, so discovery, tension, and character choices stay meaningful and fun for everyone.
My perfect party mix is
My perfect party mix is curious explorers, bold risk-takers, thoughtful roleplayers, and creative problem-solvers who enjoy sharing the spotlight.
Daniel's Preferences
Game Mechanics