Travis banner

Travis

he/him

4.8

(5)

Timezone

America/chicago

Language

English

Identity

Veteran
Game Designer

About Travis

Interaxion Games is the company behind the new TTRPG Altered World. We've been involved in one way or another with TTRPGs for 39 years, and have multiple years of GM experience including year+ long campaigns. We love playing all sorts of TTRPGs, so it won't be just our game; We're open to lots of gaming experiences, we just love the hobby.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Knows the Rules, World Builder

Featured Prompts

My favorite books are

Cliche, but it's a tough pick between the Lord of the Rings and The Wheel of Time. I'm also a big fan of Snow Crash, The Diamond Age, and basically all of William Gibson's work.

My favorite system of all Time is

Altered World, but I'm biased. I actually started Interaxion Games to finally bring the game I fell in love with nearly 30 years ago to the world. For me, it's all about the fact that it removes limits to player and GM creativity and agency.

How Travis runs games

My strength is challenging tactical combat, but I also love immersive roleplay. I also really enjoy old-school play style like dungeon crawls and wilderness exploration, but without the old-school adversarial relationship between player and GM, unless that is explicitly desired. I generally prefer RAW, simply because that sets a common expectation for everyone to know how things will work, but I also love seeing how players can flex their creativity. If you want to do something that sits a little outside the rules, just tell me what you're trying to do, and we'll work it out! At the end of the day, it's all about having fun and telling cool stories together.

Featured Prompts

Rules are...

A tool for GMs and Players both; they ensure the players know what to expect, and how the game will work, and they free up cognitive bandwidth for the GM that can be applied to narrative and creativity. You have to know how to use the rules before you can break them.

When it comes to voices

I'll try, but I'm not always great at making voices distinct and remembering who sounds like what. In some ways, I prefer the idea of allowing the player to decide in their mind what the character sounds like.

Travis's ideal table

I love having players that engage each other and the game world and story in creative ways. I like my combat tactical, I like character choices to be meaningful and sometimes morally ambiguous. I love it when players treat their characters as real, complex individuals first, with motivations and fears, and as mechanical stat blocks second. I think Flaws define characters better than advantages, and I love having players that will lean into that.

Featured Prompts

I think metagaming...

Is tough... technically the social construct of gaming is metagaming. But generally, I want players to try and get into the headspace of their character, and interact with the world from that perspective.

I think min/maxing...

Is OK if that's what you're into, and shouldn't be exclusionary to good characterization. Most games feature combat heavily, so leaning into that aspect of the game isn't wrong. I just want that AND, if you know what I mean.

Travis's Preferences

Systems

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Rules as Written (RaW)

Hexcrawl / Exploration

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