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Merp The GM

he/him

5.0

(7)

Timezone

America/vancouver

Language

English

Identity

Neurodivergent

About Merp The GM

Im in my 30’s, DND has been a passion for me ever since discovered it during COVID. My campaigns have mostly taken place in Exandria, its the world I know the best, Ive watched and rewatched the Critical Role actual play sessions they have at least once. I'm passionate about the world they built. I’ve been a GM for over a year now and have running 3 sessions a week for the majority of that time. I may have been only doing this for a year but I have got a lot of sessions under my belt already. I like player driven stories with rich backstories that allow for strong character growth over the course of an adventure. I tend to gravitate to long form campaigns. My last campaign went to 50 sessions over the course of the year and included story arcs for all the PC's.

At a glance

Less than a year on StartPlaying

11 games hosted

Highly rated for: Creativity, Inclusive, Sets the Mood

Featured Prompts

I got started GMing...

Because I love to create stories and tell them. DND is the best way to tell stories with people.

How Merp The GM runs games

My games are strongly player driven, I have story hooks to follow but ultimately the table gets to dictate the story. I think agency of the players is very important to allowing players to feel comfortable and to have the most fun from the sessions. My sessions tend to lean into more story driven role play, and I work on giving each NPC you meet a unique experience, including voices/accents and backstories that fit into the world. When there is combat, they will be exciting and challenge you to work with your table to solve the encounters. My inspirations are Matt Mercer and Brennan Lee Mulligan, and while I am not them, I study and work on becoming the best version of myself. I take pride in my work and you'll have maps for combats, visuals for monsters and NPC's you meet and music to enhance the experience. My goal is to take you into another world each sessions, where your characters can really effect change in the world around them, and feel like a badass hero while you do it.

Featured Prompts

Rules are...

great guidelines to help us create amazing moments. Rule of Cool wins out though.

Merp The GM's ideal table

Where everyone is invested in the story. Where players want to have agency and effect change in the world. Improv friendly and "Yes and..." players. Players that play for the story and the table and not themselves. People who can laugh AT themselves and WITH others.

Featured Prompts

If you're into ___, you're going to love my table

storybook adventures

I love it when a player

who isn't afraid to worldbuild

Merp The GM's Preferences

Game Mechanics

d20 System
d12/d6 System

Game style

Roleplay Heavy

Combat Heavy

Organized Play

Social

Merp The GM's games