
Jordan
he/him
Timezone
Identity
About Jordan
I was born and raised in Seattle. I got into Tabletop RPGS through my older brother. He and I had a lot of conflict back then, so I felt playing Tabletop Games with him was a good way to make amends and truly bond as family. It did. He and I would forge this bond, curated by the games we’ve played together. Eventually, our interests would peel away, but I still look back on it fondly. While my older brother slowed down on RPGS, I only sped up. I started as a player, but I found being the GM to be much more fulfilling. I started out doing some low-budget online homebrew games with strangers, but eventually I created a whole Discord server where I host my games. I’ve been a GM for 8 years. I loved it so much that I would randomly open a Lost Mine of Phandelver campaign on Roll20 every couple of weeks, invite the first four people who would apply, and then run the campaign from start to finish.
At a glance
1 year on StartPlaying
Featured Prompts
When I'm not running games I'm...
Playing Card Games like Hearthstone and Yu-Gi-Oh! Also cooking for my family.
How Jordan runs games
I love roleplay. I always encourage my players to roleplay, for it can create amazing moments in the narrative. I always try to implement the characters and their backstories into the campaign. But what I do differently is that when a backstory is implemented into the campaign, I make sure that some intertwine with others so that both players can have an arc that can affect the other. When the nobleman’s father returns as a walking plague, it is the druid who finds a way to cure him because they found their old clan’s sacred texts, rediscovered because of the Nobleman’s effort of winning it in a game of chance. When the Orc found the legendary axe, it was forged by the Dwarf and his clan after the Orc learned that it was his people who drove them to obscurity. When he sought redemption, the Orc broke the blade and gave half of it to the dwarf. The module or the campaign is the foundation, and the players and I build upon it. It's not four players making their tower, it's four players and I making a skyscraper, as a team. With that in mind, I also enjoy combat. As I am flowery in roleplay, it is the same in combat. I love making grandiose boss fights and big encounters in where each combat feels important, not tacked on for the sake of it. I love it when a player’s build thrives to its fullest potential, with some support from their teammates, of course.
Jordan's Preferences
Systems
Game style
Roleplay Heavy
Rule of Cool (RoC)
Rules as Written (RaW)
Sandbox / Open World
Combat Lite