Reilly
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Identity
About Reilly
Hi, I'm Reilly a 23 year old with roughly 7 years of experience playing and 3-4ish years running various TTRPGs, namely (in order of experience) DnD 5e, Savage Worlds, Godbound, Fate, Silent Legion and Stars without number. I excel at character creation and concepts as well as map making, which, coupled with my patience, I think makes me very beginner friendly. I'm also very LGBTQ+ friendly considering I'm a flaming bigendered bisexual
At a glance
2 years on StartPlaying
Highly rated for: Inclusive, Creativity, Voices
$5 per session
Featured Prompts
I got started GMing...
To give my forever Dm a break, since then I've gotten to really like running games.
My favorite system of all Time is
I do really love D&D 5e, it's what got me into ttrpgs, making characters and ocs and is the primary reason I'm a GM. I have more recently developed a liking to SWADE, particularly the super power companion.
How Reilly runs games
A lot of my stories are centered around various NPCs and their relations with each other and the players that evolve over the course of the campaign. I love connecting my NPCs to the player character's backstories and making NPCs that the players can grow attached to and either love to hate, hate to love, love to love etc. I like making detailed maps the players can absorb themselves in and interact with, leaving little clues and details scattered throughout that they can find to learn more about the story and NPCs. Of course I make a point to have plot important details easy to find but magic items, background NPCs with connections to and supplementary information on the more important NPCs and even small secret encounters sprinkled throughout that are up to the players to find. And of course missing those secrets never hinders the players combat or roleplay opportunities. My world building is, I think, average. I tend to expand my worlds primarily to facilitate the story and characters/NPCs backstories. My worlds are often more finished after session zero when I've helped integrate the players characters in it but I always make a point to try have a logical, cohesive world so it doesn't fall apart under scrutiny, it's just normally not especially detailed. My campaigns tend to be short, lasting between 5-10 sessions because of how compact I make the maps, NPCs characters and story. I find it easier to promise a full campaign I've already practically finished.
Featured Prompts
My games focus on...
Story and characters. I love getting to know the player characters and making npcs that reflect/compliment their backstories and how they grow throughout the campaign.
Rules are...
Made to balance the game and incentivize fun. If the technical details of the rules get in the way of having fun or maintaining a healthy gameplay/roleplay balance between the players, they simply aren't doing their job. tldr: Rules=important, balance/fun>rules
Reilly's ideal table
Players that are passionate about their characters and like to collaborate and get to know and interact with the other players' characters! You need not know much about the mechanics or lore of dnd and the forgotten realms (that's my job). So long as you're passionate about your character and are open to learning about the world/mechanics and helping me integrate your character in them, you're golden!
Featured Prompts
I love it when a player
Has put a lot of thought into their character. I love to hear about ho they got their powers and abilities, the backstory that defines the characters personality/beliefs and the growth you may want your character to go though as the campaign progresses.
I think min/maxing...
can be fun and has it's place in building a compelling character. How well your character fights, talks to people or whatever you may want to lean most heavily toward can add a lot to that character. But min/maxing simply for the sake of it feels like making an artisan cake mix just to eat it raw.
Reilly's Preferences
Platforms
Game Mechanics
Game style
Roleplay Heavy
Rule of Cool (RoC)
Organized Play
Puzzle / Mystery Focused
Tactical / Crunchy