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any/all

4.6

(5)

Timezone

Africa/johannesburg

Language

English

Identity

LGBTQ+
Queer
BIMPOC
Neurodivergent

About Reilly

Hi, I'm Reilly a 23 year old with roughly 7 years of experience playing and 3-4ish years running various TTRPGs, namely (in order of experience) DnD 5e, Savage Worlds, Godbound, Fate, Silent Legion and Stars without number. I excel at character creation and concepts as well as map making, which, coupled with my patience, I think makes me very beginner friendly. I'm also very LGBTQ+ friendly considering I'm a flaming bigendered bisexual

At a glance

2 years on StartPlaying

Highly rated for: Inclusive, Creativity, Voices

How Reilly runs games

A lot of my stories are centered around various NPCs and their relations with each other and the players that evolve over the course of the campaign. I love connecting my NPCs to the player character's backstories and making NPCs that the players can grow attached to and either love to hate, hate to love, love to love etc. I like making detailed maps the players can absorb themselves in and interact with, leaving little clues and details scattered throughout that they can find to learn more about the story and NPCs. Of course I make a point to have plot important details easy to find but magic items, background NPCs with connections to and supplementary information on the more important NPCs and even small secret encounters sprinkled throughout that are up to the players to find. And of course missing those secrets never hinders the players combat or roleplay opportunities. My world building is, I think, average. I tend to expand my worlds primarily to facilitate the story and characters/NPCs backstories. My worlds are often more finished after session zero when I've helped integrate the players characters in it but I always make a point to try have a logical, cohesive world so it doesn't fall apart under scrutiny, it's just normally not especially detailed. My campaigns tend to be short, lasting between 5-10 sessions because of how compact I make the maps, NPCs characters and story. I find it easier to promise a full campaign I've already practically finished.

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