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Swords and Sorcery

she/her

4.9

(34)

Timezone

America/new York

Language

English

About Swords and Sorcery

I've been running roleplaying games since 1980 in person, and GM'ing games on-line since January 2025 I play "rule of cool" and I look forward to roleplay with you!

At a glance

1 year on StartPlaying

172 games hosted

Highly rated for: Creativity, Teacher, Inclusive

Average response time: 4 hours

Response rate: 100%

Featured Prompts

I became a GM because

someone needed to, and the guy who ran our first game was too busy!

My 3 systems I'd bring to a desert island would be

Hero system (Champions) - my all-time favourite system, for its ability to build a well-balanced character exactly as you imagine them; D&D for its popularity and because it was "my first"; Warhammer The Old World - a new and fast-playing game in my favourite setting

My favorite system of all Time is

Champions (superhero; it's also called Hero system)

How Swords and Sorcery runs games

I run "rule of cool" fantasy roleplaying games with lots of player-NPC interaction. If it's reasonable under the circumstances, do it! Imagination rules.

Featured Prompts

I deal with rules issues by...

deciding quickly, and moving on. If I got something wrong, we'll fix it after. Let the players play, and figure out the rules-glitch later

My games focus on...

having fun, not getting bogged down, allowing players to be as heroic as possible

When it comes to voices

I do as many as I can! I'm not Matt Mercer, but I do lots of voices

Swords and Sorcery's ideal table

Featured Prompts

I love it when a player

has an inventive or creative idea about what to say or do that advances the story.

I think min/maxing...

can be annoying to others when taken too far, and can ruin the game if it unbalances the game or monsters vs other characters. There is a place for making effective characters for sure, and the GM needs to make sure it isn't taken to such an extreme that other characters are relatively ineffectual

My perfect party mix is

Players who each participate and contribute what their players are doing, and ideas and goals and roleplay amongst themselves and NPCs, and are also respectful of giving other players space and time for their characters to do likewise.

Swords and Sorcery's Preferences

Systems

Dungeons & Dragons 5e
Warhammer Fantasy Roleplay
HERO System
Amber Diceless
Ars Magica Fifth Edition
Conan: Adventures in an Age Undreamed Of
Shadowdark RPG
ZOMBICIDE
Daggerheart
Warhammer: the Old World Roleplaying Game

Game Mechanics

d20 System
2d20 System
d6 System
d10 System

Game style

Roleplay Heavy

Dungeon Crawl

Theater of the Mind

Rule of Cool (RoC)

West Marches

Swords and Sorcery's games