
Leaky
he/him
5.0
(2)
Timezone
Language
About Leaky
Hiya, I'm Jared or Leaky and I having been officially GM-ing games for the past 2 years but have been playing for over the past decade. I enjoy telling a story that your characters help build and expand on the world they are living in and adventures they partake. From goofy goblins to intimidating inquisitors I portray my npc's with voices that will make you love or resent them.
At a glance
2 years on StartPlaying
Highly rated for: Creativity, Rule of Cool, Voices
$15 per session
Featured Prompts
My favorite books are
Muddle Earth, Jurassic Park, Star Wars: Darth Plaguies, Monogatori, Dragonlance and if manga counts D.Gray-man.
The three words my players would use to describe me are...
Humorous, Imaginative and Friendly
When I'm not running games I'm...
Daydreaming of ideas at work for my games or on the couch watching anime with my puppy and cat
How Leaky runs games
I believe in a healthy mix of roleplay and combat. A full session on exploring a city, character building or other shenanigans with no combat die rolls is just as important as a full on dungeon delve.
Featured Prompts
Rules are...
to be followed but are also like guidelines, they can be bent if needed
When it comes to voices
it brings life to characters. No one expects you to be Christopher Judge or Jennifer English
Leaky's ideal table
Players that want to be heroes step forth. TTRPG's for the most part is a collaborative game hence why we call a group a party and while I don't mind the morally challenged, they can bring tense interactions to the table as long as the PVP is kept to the absolute minimum.
Featured Prompts
I love it when a player
Thinks outside the box when presented with a problem/challenge. Let your creativity flow!
I think min/maxing...
...is okay? I don't mind strong characters but make sure that you don't outshine everyone else on the table.
My perfect party mix is
a group of individuals that laugh and cry together. Ones that share the spotlight in all situations.
Leaky's Preferences
Systems
Platforms
Game Mechanics