Cayce
he/they
5.0
(6)
Timezone
Language
Identity
About Cayce
Hello, I'm Cayce Corday, and I'm a writer, game designer, and long time GM. I've been playing TTRPGs for over 15 years, playing and GMing as often as I can. I've learned a lot of lessons over the years about what works well with a group, and what mistakes to avoid. I use Lines and Veils, as well as the X Card to help ensure the table remains a safe place for everyone. I also make use of Session Zero(es) to help foster collaboration. Because really, that's the key. Everyone at the table working together to tell an incredible story that would never have been told alone. The dice also add a dash of spice with the chaos they introduce.
At a glance
2 years on StartPlaying
Highly rated for: Inclusive, Creativity, Storytelling
Featured Prompts
I became a GM because
I love telling stories with other people!
My favorite shows/movies are
Shows: Star Trek, Farscape, X-Files, Andor, Reservation Dogs, The Good Place, Ghost in the Shell: Stand Alone Complex, Frieren, Mr. Robot Movies: Hidden Fortress, Emerald Forest, The Fifth Element, The Matrix, Drunken Master, Alien(s), Nausicaa of the Valley of the Wind, LOTR, Kingdom of Heaven
When I'm not running games I'm...
plotting for my games! But I also love to read and learn new things, work on writing projects, and play too many video games.
How Cayce runs games
I use safety tools to ensure the table remains a friendly and supportive place. I also use Session Zero(es) to help us collaborate and resolve conflict. Every group is different, and the Session Zero helps guide the story because that's where you can discuss content, preferences, boundaries, favorite inspirations, plan story arcs, discuss characters and their plans, and so much more. Which is why it's nice to sometimes have more than one. As for my games, I like to treat the narrative seriously. Which doesn't mean that ridiculous things won't happen, or that humor isn't essential (it totally is), but they shouldn't be the focus. The focus should be exploring the characters, and their arcs, and the ways they affect the story, and the ways they are affected. I also love darker themes, like those found in the Horror genre, and the settings that that genre bleeds into. Like Shadowrun, and Legend of the Five Rings. Both of those settings have essential horror elements, along with fantastical elements, and spicy combat and intrigue along the way. I love them so much! Moving on, the best advice I can give is to care about the other players and their characters. Care about the story they want to tell, as well as what you want to tell. Play off of each other, and talk things through. Plan. Plan together! That's what collaboration is, and it makes the magic of RPGs. That and the dice crushing your plans, or otherwise taking you where you never thought you'd go. But it's mostly the collaboration.
Featured Prompts
I deal with rules issues by...
giving everyone at the table a chance to weigh in and cast a vote and we will let democracy decide. After all, if there is an issue, it's important to seek understanding. If it's just a minor rules question or hang up, I'll give my ruling, but if there's an actual issue then we'll talk it out/vote.
My games focus on...
emphasizing the drama and intrigue, and the growth and exploration of the characters. I also love a good combat encounter, but that also depends on which challenges and conflicts the Players want to overcome.
Rules are...
are really more like guidelines. They're an important framework, but the most important things are having fun and keeping the story flowing.
Cayce's ideal table
My ideal table would be with 4 players (and myself). I love playing with people who are willing to share the spotlight, are interested in each other's characters and the narrative, and who have a basic grasp of the rules. Also, since this game will be virtual, players who have the necessary technology for a virtual TTRPG game.
Featured Prompts
I love it when a player
shares the spotlight! Think about how good it feels to know that your team not only has your back, but wants to help you succeed and find your moment to shine.
I think metagaming...
can actually be really useful. It's one thing to have a character act based on knowledge they explicitly haven't learned in the game: that's the bad metagaming. But discussing and/or planning character story arcs as a table can be a beautiful thing and lead to many incredible story moments.
My table is not the place for...
prejudice and bigotry. I firmly believe in Human Rights and will always defend them.
Cayce's Preferences
Platforms
Game Mechanics