
Electrical Wizard
he/him
Timezone
Identity
About Electrical Wizard
Hello Investigators, Travellers, Adventurers, and other players by what you go by. I have been GMing for 13 years. I started in 2009 in DnD 1st edition (based more on what we were playing then my age). I even managed to start a short lived "1st edition" (or what ever you want to call it) in my basic training flight. Since then I have evolved and run several games. Although I have fallen out of DnD as my preferred system of play I just enjoy running games for others and can run any game that is your preferred system(with some heads up so that I may learn your system). I have run several "Adventure's League" games and am currently running a "Pirates of Drinax" (Traveller Mongoose 2nd) campaign and "A Time to Harvest" (Call of Cthulhu 7e) campaign. My preferred playsets(although I'm open to more) is Call of Cthulhu(Invictus, Regency, Modern, or Classic), Traveller(Mongoose 2nd), Lancer, Cyberpunk 2020, DnD 5e and Twilight 2000. With this "Fantasy Grounds Unity" is my preferred VTT and I enjoy using "Syrinscape" to create a mood. As for my GM title one of my players children, at my first station asked me after his dad told him my career field if I was an "Electrical Wizard." I hope that any future players will enjoy the child like name. Per my southern hospitality trait I am also required to provide drink (alcoholic and non), a meal, and snacks. Although during my need to expand online I have found the ability of players to partake in these luxuries to be minimal.
At a glance
3 years on StartPlaying
How Electrical Wizard runs games
When GMing I prefer roleplay and more realistic style games. Everything you do good or bad should have consequences(both good and bad). I tend to be extremely new player friendly as the more people enjoying the hobby the better. As someone in the military(technical/logistic aspect) who enjoys studying battles please expect tactical combat. Rules wise I try and follow the book as much as it makes sense to. Best current example I can come up with is: in my current "Traveller" campaign the empire building book rules would require a roll every in game week(to determine if they remain loyal). This would require my players to potentially lose allies every time they travel to a new planet. Instead I try to roleplay this out with what makes sense in lore/game wise.
Electrical Wizard's Preferences
Systems
Platforms