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Celticdenefew

Celticdenefew (she/her)

4.9

(56)

Podcaster
LGBTQ+
Queer
Neurodivergent
Published Writer
Women/Femme Identifying

3 years on StartPlaying

324 games hosted

Highly rated for: Creativity, Inclusive, Teacher

About me

Picture it - 1986. 5 children sit around a table while an adult teaches them to play D&D. One small, blonde girl rolls an oddly shaped die and the number facing up is a 20. The children cheer! That little girl wasn't me, it was my little sister. But even though that moment wasn't about my character it has stuck with me all these years. That is the power of role playing games. I played AD&D 2e until my early 20's when life just got too busy and friends drifted apart. I came back to the hobby like many others, after watching many hours of Actual Plays during the pandemic and deciding I just HAD to play again. Since finding a DM is hard and all those hours of watching others play made me feel like I knew the rules, I felt that the only way I could play again was to be the DM. I scoured the internet for one shots and other DMs to hone my craft with. I discovered Foundry and Adventurer's League and have been learning and growing with every game. I am really happy learning new systems and styles and always grab the opportunity to learn, play in or run new RPGs!

GM Style

I straddle the line of Rules and Cool, the greatest creativity comes from having to work within limitations. I love roleplay, I enjoy when PCs have personalities and dreams and make sure the NPCs have their own goals and quirks. I encourage players to think and play as their characters, make "bad" in character decisions. I encourage roleplay over rollplay and give space for PC decisions to change the world around them. I love cinematic games which integrate backstory and PC experiences into adventures. I like to use prewritten adventures as frameworks, not blueprints. Choices the PCs make will affect the adventure later, whether for good or ill. I enjoy tactics as much as roleplay, and do my best to make the combats that do happen interesting and engaging. Remember not everything needs to end in violence, think outside the sword! A lot of my modern D&D experience is in Adventurer's League, West Marches/Living World games and one shots. I am used to drop in games and merging player actions with plot lines to make a cohesive whole... except in the Feywild... only the Fae can make sense of the Feywild! I have been playing more and more outside of D&D. I love narrative games and am quickly falling in love with Powered by the Apocalypse in particular. It is my GM goal to learn to run Fate and to finally run the Dresden Files RPG.

Social
Game Master Reviews (56)

Proficiencies

Players say this GM is great at:

Creativity

Inclusive

Teacher

Rion avatar

Rion

New review

Played 1 sessions

This session was everything I was hoping from a Daggerheart game, and I got to see not only the system, but how to GM it skillfully. Celtic knew the game rules and the characters' abilities to help suggest and remind options we had. The group was fun, and we we are able to get into the roleplaying aspect and just have good fun along the way. Would definitely recommend this GM and hope to play in another game with them some day.

Shawn (aka Fluffy) avatar

Shawn (aka Fluffy)

New review

Played 1 sessions

I was interested in trying out the Daggerheart system, and I'm glad I got to learn it through Celtic's one-shot. As a neurodivergent player, I appreciate that she was unfailingly kind and patient working with the players, both in mechanics and in encouragement to really dive into the roleplaying aspects of the game. Celtic is a great choice to provide a quality game experience in a safe, respectful atmosphere.

Mae avatar

Mae

New review

Played 1 sessions

I don't often try new systems, and I much prefer in-person RPGs, but Celtic's game was accessible, smooth, and full of bright, creative, and satisfying moments! I look forward to coming back for future games!

Lorin avatar

Lorin

New review

Played 1 sessions

The positive: Celtic consistently reaches out to each player to make sure they are adding their narrative to the story. Whether it was exploration, combat, or decision making, she was aware of each player's contributions and made sure we each had contributed. The Opportunities: Learning a new system like Daggerheart can be challenging. While Celtic had participated in a few betas, it was clear she was new to the system and a little under prepared. A few times, the players had to chime in to explain the rules, (what adv does, how combat works, etc). Her narrative skill needs some help. The adventure started with, "So you're delivering a package........Um.............what do you want to do?" Many time there were long gaps in her storytelling, which was hard if we're doing theater of the mind. Overall: If you're looking for an inclusive GM who cares for each member of the party, look no further than Celtic. If you looking to learn the new Daggerheart system, I would explore other options.

Sam avatar

Sam

New review

Played 1 sessions

I had a great time in the Daggerheart one-shot. I was a total beginner but now I feel confident that I could join a longer campaign or module. I found her easy to get along with, she was very organized, and had a great command of the table.

Eric the Red  avatar

Eric the Red

Played 1 sessions

Celtic is very imaginative and runs a very entertaining game. Her community is very welcoming and committed to fun games. Highly recommend

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