Branden
he/him
5.0
(6)
Timezone
Language
Identity
About Branden
I usually tend to enjoy coming up with the world or the story within the world with the players and love to let the players decisions determine the plot as that also lets me feels a since of excitement and adventure. I have a few living worlds I do run in that have grown and evolved with many stories told.
At a glance
Less than a year on StartPlaying
Highly rated for: Storytelling, Creativity, Inclusive
Featured Prompts
My favorite books are
Yumi and the Nightmare Painter, The Stormlight Archives, The Mistborn Series, and others in the Cosmere; Codex Alera and the Dresden files; The Thrawn Trilogy
How Branden runs games
I am a very player focused sandbox GM with lots of lore and history to unveil and use to weave the story around my players. I like to bring the world around you to life and lots of NPCs and factions each with their own desires and needs. I enjoy running in living worlds where the history of past games effects future games so the things you do in this game may and usually will have an impact in later games. Two of the games listed below are not quite correct because there isn't and option for the right version.
Featured Prompts
My games focus on...
stories driven by player choices and decisions, living worlds populated with interesting characters, interesting situation waiting for your solutions
Rules are...
important, but should not get in the way too much. If there is an issue, I am fine with finding a different solution, as long as it's fair and fun for everyone.
Branden's ideal table
My table is collaborative, story-driven, and player-focused. I run games where your choices matter, your character has room to grow, and the world reacts to what you do. Whether we’re building a cozy tavern, navigating cosmic stakes, or unraveling supernatural mysteries, the goal is always the same: create memorable moments together.
Featured Prompts
I am for a vibe that's...
Cinematic, immersive, and character-first A balance of drama, humor, and “oh shit” moments Collaborative storytelling over adversarial GMing
I love it when a player
does something interesting or unexpected, particularly when it aligns with their character or marks a turn.
Branden's Preferences
Systems