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Avelaitixa

she/her

5.0

(53)

Timezone

America/chicago

Language

English

Identity

Streamer
Neurodivergent
Women/Femme Identifying

About Avelaitixa

Hey, I’m Avelaitixa, but everyone calls me Avel (we all need a nickname, right?). I run story-driven games three nights a week where your choices matter, your bad decisions have names, and not everything gets tied up neatly. I like messy, morally gray stories. The kind where alliances shift, plans go sideways, and sometimes the smartest strategy is stunning, pantsing, and immediately running away from Arkhan the Cruel. I’m here for whispered deals, reckless plans, and the kind of character moments that hit harder than anyone expected. The best sessions usually involve someone saying “this is a terrible idea” or "what could possibly go wrong?" right before committing to it completely. If that sounds like your kind of trouble, there’s a seat for you here.

At a glance

3 years on StartPlaying

141 games hosted

Highly rated for: Creativity, Sets the Mood, Teacher

Average response time: 3 hours

Response rate: 86%

Featured Prompts

People are always surprised when I tell them

I was in a paranormal research society in college, so know that I don’t half-commit to weird.

The three words my players would use to describe me are...

- Dramatic: Character-driven stories with cinematic highs shaped by your choices. - Grounded: Your character has a place in the world, and their decisions carry weight. - Unpredictable: A balance of tension, humor, and the occasional unhinged moment when things go sideways.

When I'm not running games I'm...

at someone else’s table as a player, running the Adrenaline Junkies stream team with my co-founder, or wrangling two kids, a dog, and an ever-growing dangerously large collection of alt cover D&D books.

How Avelaitixa runs games

Combat: ⚔️⚔️⚔️⚔️ Exploration: 🔍🔍 Humor: 😂😂😂😂 Puzzles: 🧩🧩🧩 Social: 🗣️🗣️🗣️🗣️🗣️ My games are character-driven first. If your character makes a choice, the world answers back, and we tell our story together. I care about immersion, not in a “do the accent” kind of way, but in the way a scene can go quiet and suddenly everyone is leaning in because this decision actually matters. I want players invested in the world, in each other, and in what happens next. That means roleplay stays front and center. You might be making a deal you absolutely should not make, trying to salvage a plan that is already on fire, or walking straight into a character moment that hits harder than expected. The goal is not noise for the sake of noise. It is tension, payoff, and the kind of table energy where people are laughing one minute and emotionally compromised the next. At My Table You’ll Find: ✨ Meaningful character choices that shape the story ✨ NPCs who remember what you did ✨ Cinematic combat that matters ✨ Challenges with more than one solution ✨ Space for every player to have their moment ✨ Just enough chaos to keep everyone honest Puzzles and challenges support the story rather than stall it out. Combat is cinematic and strategic, but it earns its place. I am always more interested in what the fight means than spending a certain amount of time in initiative. Expect a table with strong pacing, meaningful choices, and just enough chaos to keep everyone honest.

Featured Prompts

I deal with rules issues by...

making a quick ruling in the moment, and then researching further after the game to avoid sapping momentum. I'm happy to review anything anyone looks up or discuss any judgement calls I've made as long as it's approached respectfully. I'm not perfect!

My games focus on...

bad decisions, good stories, messy alliances, and the quiet moments around the campfire. I like stories where people change, plans go sideways, and someone eventually says, “this was a terrible idea.” The best ones turn ordinary adventurers into heroes… or very convincing cautionary tales.

Rules are...

the framework that keeps the stakes real. I value consistency and fair rulings, but I’m never going to let rigid mechanics kill a great moment. If your plan is clever, dramatic, or just the right kind of terrible, I’m not above rewarding it.

Avelaitixa's ideal table

We’re here to tell a story together, so share the space. Let the rogue pick the lock, let the wizard cast the spell, let the paladin pray to their god, and let other people have their moments. The best tables happen when everyone is invested, not just the loudest person in the room. Plans won’t always work - good. "Failure" is not the opposite of story, it's where it gets interesting. Let things go sideways and see who your character becomes as a result.

Featured Prompts

If you're into ___, you're going to love my table

bad ideas with excellent commitment, like animating the body you were supposed to investigate.

I love it when a player

casts Speak with Animals/Plants because apparently every campaign eventually turns into fantasy wildlife management. 😅

I think it's a red flag when players...

need to win every scene, solve every problem, or appoint themselves spokesperson for the entire party.

Avelaitixa's Preferences

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Social