Anya
she/her
5.0
(4)
Timezone
Language
Identity
About Anya
I’ve been playing D&D 5e for eight years and DMing long-term campaigns for six. Since my very first game, I’ve been building an original fantasy world — one filled with rich lore, political intrigue, and mysteries for players to uncover. I enjoy D&D the most when I have engaged players who care about the story we’re creating together. I make sure every character has meaningful ties to the world and that their choices drive the narrative forward. Whether you’re exploring ancient ruins, negotiating with rival factions, or uncovering the truth behind a centuries-old conflict, my games emphasize player agency, emotional investment, and collaborative storytelling. I welcome players of all experience levels, especially those who are excited about storytelling and world lore. All adventures are tailored to your party, featuring shared D&D Beyond content and custom virtual maps. I’m confident in the rules, creative with homebrew, and committed to ensuring that every session feels personal, immersive, and fun.
At a glance
Less than a year on StartPlaying
Highly rated for: World Builder, Creativity, Storytelling
Featured Prompts
I became a GM because
I love creating a custom experience for my players.
When I'm not running games I'm...
Hiking or playing board games
How Anya runs games
How much responsibility does the current generation have for the actions of their ancestors? Are violent revolutions ever justified? Who gets to label a group as criminals? Such questions are a subtle backdrop to my games, stories where there are multiple viewpoints and the world is never black and white. I run homebrewed campaigns in my original setting, a medieval fantasy world filled with magic, adventure, and political intrigue. From bustling city-states to pirate republics to theocracies, each region has its own culture, history, and values, making the world feel alive and dynamic. I also run short adventures from official books, integrating them into my world for a unique experience. Player goals are the foundation of my campaigns. I use a sandbox approach where the story grows from player decisions — the world reacts to you instead of the other way around. My job as the DM is to create a dynamic world for you to enact change in, and then place meaningful challenges in your way as you attempt to complete your goals.
Featured Prompts
Rules are...
There to support the story. They should make the game fun!
Anya's ideal table
My tables are a great fit for players who enjoy deep character arcs, complex social encounters, rich exploration, and thoughtful storytelling. Combat is impactful but not constant — typically one encounter every 2–3 sessions, depending on the story’s pace. If you’re looking for a game where your character’s ideals, flaws, and ambitions can genuinely change the world around them, this is the table for you. New players are welcomed!
Anya's Preferences
Systems