Anemon Ada
he/they
5.0
(12)
Timezone
Identity
About Anemon Ada
🎠I guide players through rich, emotional stories where lore, choice, and atmosphere shape every moment. 🌒 My worlds blend dark fantasy, folk horror, and strange hope—with sparks of laughter in the shadows. 🎲 I balance rules with story flow, letting the tale breathe without losing its edge. 🎶 Expect immersive music, vivid NPCs, and a GM who runs each one-shot like a myth unfolding in real time.
At a glance
3 years on StartPlaying
54 games hosted
Highly rated for: World Builder, Storytelling, Creativity
Featured Prompts
I became a GM because
A decade ago, I sought ways for people to dream in the same dimension—through the occult. Then I found TTRPGs. Now I GM to guide players through shared worlds like a tour guide of the imagination: lawful, informal, and entertaining.
My favorite system of all Time is
Since the start of my career, nothing has topped the second-by-second metamorphosis in Werewolf: The Apocalypse—flesh, bone, and soul in flux. Its raw spirituality lets me empathize with a dying world, and believe in the fierce, shining hope of rebirth.
The three words my players would use to describe me are...
Mind-Bending, Unexpected, Creative
How Anemon Ada runs games
Both for fun and as a way to practice language skills. In our games, we prioritize Role-Play and creative thinking, focusing on sandbox adventures, philosophical quests, and puzzles, all sprinkled with filmographic approaches and comedic elements.
Featured Prompts
I once ran a session...
The players tried to lie at the entrance—and their attempt backfired, ending the story abruptly. One hour of preparation... for fifteen minutes of play.
My favorite trope is...
I love the dark-and-light play of fives. King - leads without revealing why. Queen - maintains the image, for reasons of her own. Joker - plays to the crowd—but always has a plan. Two through Ten - are the mundane ones, mirrors of our everyday selves. Ace - must be excellence itself.
Rules are...
“Tell it!” Didn’t like something? Tell it. Loved something? Tell that too. Let the table know what you enjoy or don’t—so we all learn what we like. That’s how we create the unforgettable, once-in-a-lifetime stories we’ll always carry with us.
Anemon Ada's Preferences
Systems
Game Mechanics