I started my tabletop career in 7th grade when I finally broke down the 8th graders that played D&D 3.5 during lunch in the library to allow me to join. Needless, to say that game was the best first experience (they refused to help me build my character and I ended up with a wizard that was useless) but it didn't lessen my want for the game. I played a few games here in there in high school and then stopped until three years ago when I learned 5th edition. I have been faithfully Dming a home game those last three years as well as joining a DM's rotation Discord server that I was part of for 2 years. I would like to help more people get into this hobby and create a safe space for new players to learn the game. Hopefully, avoiding the type of start that I got. The bulk of my experience is Dungeons and Dragons but I'm not opposed to learning new gaming systems.
I generally run very narrative-driven games where actions have consequences and decisions ripple throughout the world. I typically try to keep my games balanced between the three pillars of D&D: social, combat, and exploration. If a group would like more of one than the other I give them a chance to voice that at session zero. I like real stakes and the possibility of failure in games so I can be a little bit more of a stickler to rules as a default but I like to think I can adapt to what the group likes and if you need some whimsy, I can bring the whimsy.
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