Austin McCarthy
he/him
5.0
(5)
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Language
Identity
About Austin McCarthy
Hello! My name's Austin and I've been doin' the DM thing for over a decade now! I started out when I was 17, running largely Pathfinder and 3.5E and tabletop has always been a huge passion project for me. I love writing, acting, co-operative storytelling and entertaining so tabletop gaming has been a fantastic outlet for that. On top of all that, I'm a game publisher myself, with my own published RPG, TITAN RPG, a D20-based anachronistic sci-fantasy game. I work great with new players, and am super patient with those who struggle with rules, helping as much as I can along the way! At this point, my own system and 5E (2014) are certainly my strongest systems, purely based on the fact that the latter's popularity and the former's... well I made it! I'm comfortable in both additions of PF as well as older editions of D&D, a dash of World of Darkness, COC and pretty much everything Free League. Stylistically, my specialty with making games is something of an informal style of light-heavy roleplay, relaxed "chill vibe" kind of games with some horror thrown in the mix if it fits. To build on that, fun and casual at the table, jokes and whatnot but pulling focus in during important roleplay beats. I'm a horror-kid at heart, and a thumpin' good'n if I reckon myself, but it absolutely does not mean that every campaign I run is spooky or unsettling. It's perfectly fine for me steering far and away from that element of things if its not something players enjoy. Primarily, I run a mix of sandbox campaigns and pre-gen adventures depending on player preference.
At a glance
4 years on StartPlaying
Featured Prompts
My favorite system of all Time is
D&D 4E AND I AM UNASHAMED (also my own but i can't just say that)
How Austin McCarthy runs games
I love roleplay, especially during more impactful stuff, and am servicable with character voices. By that I mean I'm gonna do them. Horror is my favorite style to explore in tabletop gaming, as something about that type of storytelling just works very well for it.
Austin McCarthy's ideal table
I generally keep a pretty casual mood at the table while encouraging opportunities to engage in more heavy role-play throughout, though I don't generally make engaging in the heavier stuff completely mandatory. All in all, I'd say I'm laid back and loose in style and prefer to focus on giving players good moments for themselves.
Austin McCarthy's Preferences
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