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Alex Lantz

he/him

4.9

(11)

Timezone

Asia/tbilisi

Language

English
Russian

About Alex Lantz

Soooo, for me collaborative aspect of TTRPG’s is their main advantage. When a story, instead of following predetermined rails, makes unpredictable twists and turns depending on Players’ and DM’s dicisions, dice rolls or simply circumstances. Eventually the classical Phandelver may become a Lovecraftian cosmic horror or a detective. In my games, you’ll often encounter elements of eerie mystery and may have to make choices based on incomplete information. Don’t worry though, there is no wrong choice, as even the most unfortunate set of circumstances may lead to the surprisingly favorable outcomes. I love roleplay moments. A couple of sessions can pass with no combat, giving everybody time to live in the world, get to know characters, figure out what to do next. However bold moves may escalate tension and let hell loose. I pay close attention to making sure everybody has space to shine, time to think, and surprise everyone with the next move. Combat, on the other hand, is usually more dynamic, cinematic and dangerous.

At a glance

Less than a year on StartPlaying

24 games hosted

Highly rated for: Creativity, Sets the Mood, Knows the Rules

$15 per session

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When I'm not running games I'm...

Making YouTube videos about D&D:)

How Alex Lantz runs games

I pay close attention on: - sound ambience and music; - visual representation over text descriptions - maps, 3D renders, pictures; - getting to know NPCs and giving them distinctive voices and personalities; - following the Rules As Written, but never putting them above game logic or the players' freedom of choice;

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I deal with rules issues by...

I make quick rulings during play to keep things flowing. If a rule needs clarification, we’ll review it after the session and apply it consistently in the future.

Alex Lantz's ideal table

My table is a perfect fit for players, who: - like slow and deliberate sessions without need to rush through the plot from one story point to another. - are comfortable facing consequences rather than looking for optimal outcomes - enjoy talking to NPCs and getting to know each other; - like discussing plans and making decisions, even when those plans might go completely wrong.

Alex Lantz's Preferences

Game Mechanics

Game style

Roleplay Heavy

Rules as Written (RaW)

Puzzle / Mystery Focused

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