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Alex Lantz

he/him

4.9

(11)

Timezone

Asia/tbilisi

Language

English
Russian

About Alex Lantz

The player agency comes first. I prepare a world that reacts to your choices, but doesn’t pause while you decide what you care about. The story naturally emerges from the interaction between players and the world. I also put a lot of effort into making that world feel real. I guide players through environments using 3D maps, pictures, ambient sounds so you always understand where you are. Detailed maps, memorable NPCs, expressive body language, recurring locations, and carefully chosen music - all exist to help us feel like we're walking through an actual place. I also care about the story we create together. While there might be mysteries, dramatic arcs and unexpected twists, I love being surprised my players as co-authors.

At a glance

Less than a year on StartPlaying

20 games hosted

Highly rated for: Creativity, Sets the Mood, Knows the Rules

$15 per session

Average response time: 1 hour

Response rate: 100%

Featured Prompts

When I'm not running games I'm...

Making YouTube videos about D&D:)

How Alex Lantz runs games

At my table I try to keep balance between: • meaningful combat, run mostly using Rules As Written to provide fair consistency, without letting the rules get in the way of spectacular moments. • Roleplay-heavy sessions, with distinctive NPCs, character interactions, and voices that bring the worls to life. The pacing of my games is calm and deliberate, giving enough time for you to immerse, think, discuss, roleplay. There is room for every player to contribute and have their moments to shine.

Featured Prompts

I deal with rules issues by...

I make quick rulings during play to keep things flowing. If a rule needs clarification, we’ll review it after the session and apply it consistently in the future.

Alex Lantz's ideal table

This table works best for players who: - enjoy folk horror and grounded, atmospheric stories - like rural settings, small communities, and closed societies - are comfortable facing consequences rather than looking for optimal outcomes - enjoy talking to NPCs and learning about each other - like discussing plans and making decisions together as a group - want to collaboratively shape the story through their choices

Alex Lantz's Preferences

Game Mechanics

Game style

Roleplay Heavy

Rule of Cool (RoC)

Combat Lite

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